0ad/source/renderer/backend/vulkan/Mapping.h
vladislavbelov 7c84c23114 Adds Vulkan backend.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4876
This was SVN commit r27412.
2023-01-10 20:22:20 +00:00

72 lines
1.9 KiB
C++

/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_MAPPING
#define INCLUDED_RENDERER_BACKEND_VULKAN_MAPPING
#include "renderer/backend/Format.h"
#include "renderer/backend/IFramebuffer.h"
#include "renderer/backend/PipelineState.h"
#include "renderer/backend/Sampler.h"
#include <glad/vulkan.h>
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
namespace Mapping
{
VkCompareOp FromCompareOp(const CompareOp compareOp);
VkStencilOp FromStencilOp(const StencilOp stencilOp);
VkBlendFactor FromBlendFactor(const BlendFactor blendFactor);
VkBlendOp FromBlendOp(const BlendOp blendOp);
VkColorComponentFlags FromColorWriteMask(const uint32_t colorWriteMask);
VkPolygonMode FromPolygonMode(const PolygonMode polygonMode);
VkCullModeFlags FromCullMode(const CullMode cullMode);
VkFormat FromFormat(const Format format);
VkSampleCountFlagBits FromSampleCount(const uint32_t sampleCount);
VkSamplerAddressMode FromAddressMode(const Sampler::AddressMode addressMode);
VkAttachmentLoadOp FromAttachmentLoadOp(const AttachmentLoadOp loadOp);
VkAttachmentStoreOp FromAttachmentStoreOp(const AttachmentStoreOp storeOp);
} // namespace Mapping
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_VULKAN_MAPPING