mirror of
https://gitea.wildfiregames.com/0ad/0ad
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Comments By: phosit, Stan Differential Revision: https://code.wildfiregames.com/D4876 This was SVN commit r27412.
82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_BUFFER
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#define INCLUDED_RENDERER_BACKEND_VULKAN_BUFFER
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#include "renderer/backend/IBuffer.h"
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#include "renderer/backend/vulkan/VMA.h"
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#include <glad/vulkan.h>
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#include <memory>
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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class CDevice;
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class CBuffer final : public IBuffer
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{
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public:
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~CBuffer() override;
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IDevice* GetDevice() override;
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Type GetType() const override { return m_Type; }
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uint32_t GetSize() const override { return m_Size; }
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bool IsDynamic() const override { return m_Dynamic; }
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VkBuffer GetVkBuffer() { return m_Buffer; }
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/**
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* @return mapped data for UPLOAD buffers else returns nullptr.
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*/
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void* GetMappedData() { return m_AllocationInfo.pMappedData; }
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private:
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friend class CDevice;
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static std::unique_ptr<CBuffer> Create(
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CDevice* device, const char* name, const Type type, const uint32_t size,
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const bool dynamic);
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CBuffer();
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CDevice* m_Device = nullptr;
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Type m_Type = Type::VERTEX;
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uint32_t m_Size = 0;
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bool m_Dynamic = false;
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VkBuffer m_Buffer = VK_NULL_HANDLE;
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VmaAllocation m_Allocation = VK_NULL_HANDLE;
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VmaAllocationInfo m_AllocationInfo{};
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};
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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#endif // INCLUDED_RENDERER_BACKEND_VULKAN_BUFFER
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