0ad/source/simulation2/components/tests
vladislavbelov a8f241da5d Adds snapping to edges for buildings
Allows to place buildings a bit faster and more perfectly aligned. Also
it helps to find a nearest placeable position in some cases.

Reviewed By: elexis
Comments By: Stan, wraitii
Differential Revision: https://code.wildfiregames.com/D2079
This was SVN commit r23330.
2020-01-05 01:08:05 +00:00
..
test_CinemaManager.h Adds basic tests for the CinemaManager component 2017-11-24 22:38:03 +00:00
test_CommandQueue.h Fixes tests adding system components without using the SYSTEM_ENTITY id - this caused assertion failures in debug builds 2015-06-21 19:22:12 +00:00
test_HierPathfinder.h Fix issues with MakeGoalReachable when the goal wasn't reachable following D1882/208fc30ddd 2019-09-09 18:57:59 +00:00
test_ObstructionManager.h Adds snapping to edges for buildings 2020-01-05 01:08:05 +00:00
test_Pathfinder.h Move path computations to an actual worker to prepare for threading. 2019-09-15 09:27:10 +00:00
test_Position.h Rename cmpPosition's IsFloating to CanFloat. 2017-09-18 09:54:54 +00:00
test_RangeManager.h Fix 4edcf21b98. Refs #5428 2019-04-10 06:05:34 +00:00
test_scripts.h Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed. 2019-09-22 14:53:47 +00:00
test_TerritoryManager.h Pass some strings and a vector as const refs. 2017-02-24 17:02:10 +00:00