0ad/source/simulation2
wraitii 7bf933d5f6 Fix VisualActor tech changes for mirages
Correctly recompute the actor when something changes that could modify
it (ownership change, ...).
Make sure mirages are updated when they reappear after being hidden.
Make sure foundations have proper identity classes.
Make sure mirages don't respond to value modifications in the visual
component.
Clarify a few comments.

Earlier work by: Sandarac
Fixes #2907

Differential Revision: https://code.wildfiregames.com/D576
This was SVN commit r24279.
2020-11-28 08:57:15 +00:00
..
components Fix VisualActor tech changes for mirages 2020-11-28 08:57:15 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
scripting Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
serialization Use new JS Map/Set APIs in the serializer 2020-11-26 18:15:47 +00:00
system Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
tests [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
Simulation2.h [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
TypeList.h Store turret positions in map files. 2020-11-11 19:40:44 +00:00