0ad/source/tools/atlas/GameInterface/Handlers
vladislavbelov 1cb4ee1634 Combines terrain and units ambient colors into the single color.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D3237
This was SVN commit r24661.
2021-01-17 13:10:00 +00:00
..
BrushHandlers.cpp Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
CameraCtrlHandlers.cpp Replaces direct Camera member usage by appropriate method call (m_Orientation > GetOrientation()). 2019-12-14 12:56:47 +00:00
CinemaHandler.cpp Fix most Clang 10 Warnings 2020-12-31 14:25:37 +00:00
CommandHandlers.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ElevationHandlers.cpp Removes usages of duplication of Clamp function in simulation and atlas. Refs D1763. 2019-09-18 15:02:36 +00:00
EnvironmentHandlers.cpp Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
GraphicsSetupHandlers.cpp Remove the Engine threading when using Atlas 2020-12-10 09:42:58 +00:00
MapHandlers.cpp Fix most Clang 10 Warnings 2020-12-31 14:25:37 +00:00
MessageHandler.cpp Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
MessageHandler.h split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
MiscHandlers.cpp Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific. 2020-11-19 09:27:26 +00:00
ObjectHandlers.cpp Fix most Clang 10 Warnings 2020-12-31 14:25:37 +00:00
PlayerHandlers.cpp Adds AI control to Atlas player panel 2011-06-13 23:32:41 +00:00
TerrainHandlers.cpp Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times. 2019-07-09 00:18:48 +00:00