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AlphaMapCalculator.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
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AlphaMapCalculator.h
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Moved from terrain directory.
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2004-05-29 20:53:40 +00:00 |
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BlendShapes.h
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Moved from terrain directory.
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2004-05-29 20:53:40 +00:00 |
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FixedFunctionModelRenderer.cpp
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
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FixedFunctionModelRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
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HWLightingModelRenderer.cpp
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
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HWLightingModelRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
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InstancingModelRenderer.cpp
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
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InstancingModelRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
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ModelRenderer.cpp
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
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ModelRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
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ModelVertexRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
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PatchRData.cpp
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All pglXYZ functions should be available everywhere (independent of system
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2005-12-18 02:04:24 +00:00 |
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PatchRData.h
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All pglXYZ functions should be available everywhere (independent of system
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2005-12-18 02:04:24 +00:00 |
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PlayerRenderer.cpp
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
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PlayerRenderer.h
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
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Renderer.cpp
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- display_msg and display_error -> debug prefix since in debug header
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2005-12-12 19:19:30 +00:00 |
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Renderer.h
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Consistently declare CRendererInternals as a struct, not a class.
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2005-11-19 16:37:50 +00:00 |
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RenderModifiers.cpp
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g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
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2005-10-31 16:26:51 +00:00 |
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RenderModifiers.h
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
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RenderPathVertexShader.cpp
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Add ARB_vertex_shader specific functions to glext_funcs.h
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2005-10-30 00:22:22 +00:00 |
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RenderPathVertexShader.h
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Add ARB_vertex_shader specific functions to glext_funcs.h
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2005-10-30 00:22:22 +00:00 |
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SHCoeffs.cpp
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CVSROOT: doesn't seem particularly useful now
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2005-09-30 00:59:42 +00:00 |
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SHCoeffs.h
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Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
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2005-09-06 08:25:41 +00:00 |
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TransparencyRenderer.cpp
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More reliable texture blending. Resource unloading. Minor fixes.
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2005-11-06 05:05:07 +00:00 |
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TransparencyRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
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VertexArray.cpp
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renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
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2005-10-12 04:16:41 +00:00 |
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VertexArray.h
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g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
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2005-10-31 16:26:51 +00:00 |
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VertexBuffer.cpp
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profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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2005-10-30 16:19:20 +00:00 |
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VertexBuffer.h
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Added VertexArray & co. classes to simplify a flexible, render path dependent
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2005-10-02 21:11:11 +00:00 |
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VertexBufferManager.cpp
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Explicitly call VertexBufferManager cleanup code, since we can't rely on
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2005-10-04 20:54:47 +00:00 |
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VertexBufferManager.h
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Explicitly call VertexBufferManager cleanup code, since we can't rely on
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2005-10-04 20:54:47 +00:00 |