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Pass terrain passability data to AI scripts. Expand pathfinder passability data to 16 bits per tile, to allow more classes. Support 16-bit ints in serializer. Partially support JS typed arrays. Allow foundations to be placed on top of units (fixes #499). Stop farms and fishes blocking movement (fixes #534). Add obstruction flags to allow finer control over what they block. Associate entity IDs with obstruction shapes, to allow finding colliding entities. Support moving to the edge of a target entity with inactive obstruction. Support foundation entities in AI. Support playing as non-hele civs. This was SVN commit r8899. |
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| .. | ||
| collada | ||
| graphics | ||
| gui | ||
| lib | ||
| maths | ||
| mocks | ||
| network | ||
| pch | ||
| ps | ||
| renderer | ||
| scripting | ||
| scriptinterface | ||
| simulation | ||
| simulation2 | ||
| sound | ||
| tools | ||
| contributors.txt | ||
| main.cpp | ||
| test_setup.cpp | ||