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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
This is due to too many oversteppings of the lobby Terms of Use following JS mods that implemented an UI for players to join lobby games with arbitrary nicknames or 'replace' / impersonate other players in lobby games. Agreed with: user1, Dunedan Code proofread by: Vladislav Minor discussions with: Imarok, Hannibal_Barca, smiley, fpre, bb, nani refs https://wildfiregames.com/forum/index.php?/topic/24722-improving-mod-security/ This was SVN commit r21877.
392 lines
14 KiB
C++
392 lines
14 KiB
C++
/* Copyright (C) 2018 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_Lobby.h"
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#include "gui/GUIManager.h"
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#include "lib/utf8.h"
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#include "lobby/IXmppClient.h"
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#include "network/NetServer.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "ps/Util.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/ScriptVal.h"
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#include "third_party/encryption/pkcs5_pbkdf2.h"
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#include <string>
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void JSI_Lobby::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
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{
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// Lobby functions
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::HasXmppClient>("HasXmppClient");
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::IsRankedGame>("IsRankedGame");
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scriptInterface.RegisterFunction<void, bool, &JSI_Lobby::SetRankedGame>("SetRankedGame");
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#if CONFIG2_LOBBY // Allow the lobby to be disabled
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, std::wstring, std::wstring, int, &JSI_Lobby::StartXmppClient>("StartXmppClient");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::StartRegisterXmppClient>("StartRegisterXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::StopXmppClient>("StopXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::ConnectXmppClient>("ConnectXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::DisconnectXmppClient>("DisconnectXmppClient");
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::IsXmppClientConnected>("IsXmppClientConnected");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetBoardList>("SendGetBoardList");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::SendGetProfile>("SendGetProfile");
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scriptInterface.RegisterFunction<void, JS::HandleValue, &JSI_Lobby::SendRegisterGame>("SendRegisterGame");
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scriptInterface.RegisterFunction<void, JS::HandleValue, &JSI_Lobby::SendGameReport>("SendGameReport");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendUnregisterGame>("SendUnregisterGame");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::SendChangeStateGame>("SendChangeStateGame");
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scriptInterface.RegisterFunction<JS::Value, &JSI_Lobby::GetPlayerList>("GetPlayerList");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::LobbyClearPresenceUpdates>("LobbyClearPresenceUpdates");
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scriptInterface.RegisterFunction<JS::Value, &JSI_Lobby::GetGameList>("GetGameList");
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scriptInterface.RegisterFunction<JS::Value, &JSI_Lobby::GetBoardList>("GetBoardList");
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scriptInterface.RegisterFunction<JS::Value, &JSI_Lobby::GetProfile>("GetProfile");
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scriptInterface.RegisterFunction<JS::Value, &JSI_Lobby::LobbyGuiPollNewMessage>("LobbyGuiPollNewMessage");
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scriptInterface.RegisterFunction<JS::Value, &JSI_Lobby::LobbyGuiPollHistoricMessages>("LobbyGuiPollHistoricMessages");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySendMessage>("LobbySendMessage");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySetPlayerPresence>("LobbySetPlayerPresence");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySetNick>("LobbySetNick");
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scriptInterface.RegisterFunction<std::wstring, &JSI_Lobby::LobbyGetNick>("LobbyGetNick");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::LobbyKick>("LobbyKick");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::LobbyBan>("LobbyBan");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, &JSI_Lobby::LobbyGetPlayerPresence>("LobbyGetPlayerPresence");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, &JSI_Lobby::LobbyGetPlayerRole>("LobbyGetPlayerRole");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, std::wstring, &JSI_Lobby::EncryptPassword>("EncryptPassword");
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scriptInterface.RegisterFunction<std::wstring, &JSI_Lobby::LobbyGetRoomSubject>("LobbyGetRoomSubject");
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#endif // CONFIG2_LOBBY
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}
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bool JSI_Lobby::HasXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return g_XmppClient;
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}
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bool JSI_Lobby::IsRankedGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return g_rankedGame;
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}
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void JSI_Lobby::SetRankedGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool isRanked)
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{
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g_rankedGame = isRanked;
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}
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#if CONFIG2_LOBBY
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void JSI_Lobby::StartXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& username, const std::wstring& password, const std::wstring& room, const std::wstring& nick, int historyRequestSize)
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{
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ENSURE(!g_XmppClient);
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g_XmppClient = IXmppClient::create(utf8_from_wstring(username), utf8_from_wstring(password),
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utf8_from_wstring(room), utf8_from_wstring(nick), historyRequestSize);
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g_rankedGame = true;
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}
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void JSI_Lobby::StartRegisterXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& username, const std::wstring& password)
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{
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ENSURE(!g_XmppClient);
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g_XmppClient = IXmppClient::create(utf8_from_wstring(username), utf8_from_wstring(password),
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"", "", 0, true);
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}
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void JSI_Lobby::StopXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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ENSURE(g_XmppClient);
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SAFE_DELETE(g_XmppClient);
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g_rankedGame = false;
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}
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void JSI_Lobby::ConnectXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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ENSURE(g_XmppClient);
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g_XmppClient->connect();
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}
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void JSI_Lobby::DisconnectXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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ENSURE(g_XmppClient);
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g_XmppClient->disconnect();
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}
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bool JSI_Lobby::IsXmppClientConnected(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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ENSURE(g_XmppClient);
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return g_XmppClient->isConnected();
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}
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void JSI_Lobby::SendGetBoardList(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqGetBoardList();
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}
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void JSI_Lobby::SendGetProfile(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& player)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqGetProfile(utf8_from_wstring(player));
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}
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void JSI_Lobby::SendGameReport(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqGameReport(*(pCxPrivate->pScriptInterface), data);
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}
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void JSI_Lobby::SendRegisterGame(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data)
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{
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if (!g_XmppClient)
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return;
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// Prevent JS mods to register matches in the lobby that were started with lobby authentication disabled
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if (!g_NetServer || !g_NetServer->UseLobbyAuth())
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{
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LOGERROR("Registering games in the lobby requires lobby authentication to be enabled!");
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return;
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}
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g_XmppClient->SendIqRegisterGame(*(pCxPrivate->pScriptInterface), data);
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}
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void JSI_Lobby::SendUnregisterGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqUnregisterGame();
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}
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void JSI_Lobby::SendChangeStateGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& nbp, const std::wstring& players)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqChangeStateGame(utf8_from_wstring(nbp), utf8_from_wstring(players));
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}
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JS::Value JSI_Lobby::GetPlayerList(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_XmppClient)
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return JS::UndefinedValue();
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue playerList(cx);
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g_XmppClient->GUIGetPlayerList(*(pCxPrivate->pScriptInterface), &playerList);
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return playerList;
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}
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void JSI_Lobby::LobbyClearPresenceUpdates(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->ClearPresenceUpdates();
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}
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JS::Value JSI_Lobby::GetGameList(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_XmppClient)
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return JS::UndefinedValue();
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue gameList(cx);
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g_XmppClient->GUIGetGameList(*(pCxPrivate->pScriptInterface), &gameList);
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return gameList;
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}
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JS::Value JSI_Lobby::GetBoardList(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_XmppClient)
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return JS::UndefinedValue();
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue boardList(cx);
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g_XmppClient->GUIGetBoardList(*(pCxPrivate->pScriptInterface), &boardList);
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return boardList;
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}
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JS::Value JSI_Lobby::GetProfile(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_XmppClient)
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return JS::UndefinedValue();
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue profileFetch(cx);
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g_XmppClient->GUIGetProfile(*(pCxPrivate->pScriptInterface), &profileFetch);
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return profileFetch;
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}
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JS::Value JSI_Lobby::LobbyGuiPollNewMessage(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_XmppClient)
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return JS::UndefinedValue();
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return g_XmppClient->GuiPollNewMessage(*(pCxPrivate->pScriptInterface));
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}
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JS::Value JSI_Lobby::LobbyGuiPollHistoricMessages(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_XmppClient)
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return JS::UndefinedValue();
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return g_XmppClient->GuiPollHistoricMessages(*(pCxPrivate->pScriptInterface));
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}
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void JSI_Lobby::LobbySendMessage(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& message)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendMUCMessage(utf8_from_wstring(message));
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}
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void JSI_Lobby::LobbySetPlayerPresence(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& presence)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SetPresence(utf8_from_wstring(presence));
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}
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void JSI_Lobby::LobbySetNick(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& nick)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SetNick(utf8_from_wstring(nick));
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}
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std::wstring JSI_Lobby::LobbyGetNick(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return L"";
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std::string nick;
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g_XmppClient->GetNick(nick);
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return wstring_from_utf8(nick);
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}
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void JSI_Lobby::LobbyKick(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& nick, const std::wstring& reason)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->kick(utf8_from_wstring(nick), utf8_from_wstring(reason));
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}
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void JSI_Lobby::LobbyBan(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& nick, const std::wstring& reason)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->ban(utf8_from_wstring(nick), utf8_from_wstring(reason));
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}
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std::wstring JSI_Lobby::LobbyGetPlayerPresence(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& nickname)
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{
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if (!g_XmppClient)
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return L"";
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std::string presence;
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g_XmppClient->GetPresence(utf8_from_wstring(nickname), presence);
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return wstring_from_utf8(presence);
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}
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std::wstring JSI_Lobby::LobbyGetPlayerRole(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& nickname)
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{
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if (!g_XmppClient)
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return L"";
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std::string role;
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g_XmppClient->GetRole(utf8_from_wstring(nickname), role);
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return wstring_from_utf8(role);
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}
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// Non-public secure PBKDF2 hash function with salting and 1,337 iterations
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//
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// TODO: We should use libsodium's crypto_pwhash instead of this. The first reason is that
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// libsodium doesn't propose a bare PBKDF2 hash in its API and it's too bad to rely on custom
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// code when we have a fully-fledged library available; the second reason is that Argon2 (the
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// default algorithm for crypto_pwhash) is better than what we use (and it's the default one
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// in the lib for a reason).
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// However changing the hashing method should be planned carefully, by trying to login with a
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// password hashed the old way, and, if successful, updating the password in the database using
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// the new hashing method. Dropping the old hashing code can only be done either by giving users
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// a way to reset their password, or by keeping track of successful password updates and dropping
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// old unused accounts after some time.
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std::string JSI_Lobby::EncryptPassword(const std::string& password, const std::string& username)
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{
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ENSURE(sodium_init() >= 0);
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const int DIGESTSIZE = crypto_hash_sha256_BYTES;
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const int ITERATIONS = 1337;
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cassert(DIGESTSIZE == 32);
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static const unsigned char salt_base[DIGESTSIZE] = {
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244, 243, 249, 244, 32, 33, 34, 35, 10, 11, 12, 13, 14, 15, 16, 17,
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18, 19, 20, 32, 33, 244, 224, 127, 129, 130, 140, 153, 133, 123, 234, 123 };
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// initialize the salt buffer
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unsigned char salt_buffer[DIGESTSIZE] = {0};
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crypto_hash_sha256_state state;
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crypto_hash_sha256_init(&state);
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crypto_hash_sha256_update(&state, salt_base, sizeof(salt_base));
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crypto_hash_sha256_update(&state, (unsigned char*)username.c_str(), username.length());
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crypto_hash_sha256_final(&state, salt_buffer);
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// PBKDF2 to create the buffer
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unsigned char encrypted[DIGESTSIZE];
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pbkdf2(encrypted, (unsigned char*)password.c_str(), password.length(), salt_buffer, DIGESTSIZE, ITERATIONS);
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return CStr(Hexify(encrypted, DIGESTSIZE)).UpperCase();
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}
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std::wstring JSI_Lobby::EncryptPassword(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& pass, const std::wstring& user)
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{
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return wstring_from_utf8(JSI_Lobby::EncryptPassword(utf8_from_wstring(pass), utf8_from_wstring(user)));
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}
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std::wstring JSI_Lobby::LobbyGetRoomSubject(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return L"";
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std::string subject;
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g_XmppClient->GetSubject(subject);
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return wstring_from_utf8(subject);
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}
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#endif
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