0ad/source/gui/GUIutil.cpp
elexis 77b81d8761 Remove IsBoolTrue helper function from c399dc277e.
This property is defined as a boolean for every IGUIObject.
If GUIObjects were empowered to make up their own hidden property, then
they should also be empowered to use custom boolean hidden properties
that don't trigger ResetStates.

This was SVN commit r22695.
2019-08-19 18:36:35 +00:00

425 lines
11 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "GUIutil.h"
#include "gui/GUI.h"
#include "gui/GUIManager.h"
#include "ps/CLogger.h"
template<typename T>
CGUISetting<T>::CGUISetting(IGUIObject& pObject, const CStr& Name)
: m_pSetting(T()), m_Name(Name), m_pObject(pObject)
{
}
template<typename T>
bool CGUISetting<T>::FromString(const CStrW& Value, const bool& SkipMessage)
{
T settingValue;
if (!GUI<T>::ParseString(m_pObject.GetGUI(), Value, settingValue))
return false;
GUI<T>::SetSetting(&m_pObject, m_Name, settingValue, SkipMessage);
return true;
};
template<>
bool CGUISetting<CGUIColor>::FromJSVal(JSContext* cx, JS::HandleValue Value)
{
CGUIColor settingValue;
if (Value.isString())
{
CStr name;
if (!ScriptInterface::FromJSVal(cx, Value, name))
return false;
if (!settingValue.ParseString(m_pObject.GetGUI(), name))
{
JS_ReportError(cx, "Invalid color '%s'", name.c_str());
return false;
}
}
else if (!ScriptInterface::FromJSVal<CColor>(cx, Value, settingValue))
return false;
GUI<CGUIColor>::SetSetting(&m_pObject, m_Name, settingValue);
return true;
};
template<typename T>
bool CGUISetting<T>::FromJSVal(JSContext* cx, JS::HandleValue Value)
{
T settingValue;
if (!ScriptInterface::FromJSVal<T>(cx, Value, settingValue))
return false;
GUI<T>::SetSetting(&m_pObject, m_Name, settingValue);
return true;
};
template<typename T>
void CGUISetting<T>::ToJSVal(JSContext* cx, JS::MutableHandleValue Value)
{
ScriptInterface::ToJSVal<T>(cx, Value, m_pSetting);
};
template <>
bool __ParseString<bool>(const CGUI* UNUSED(pGUI), const CStrW& Value, bool& Output)
{
if (Value == L"true")
Output = true;
else if (Value == L"false")
Output = false;
else
return false;
return true;
}
template <>
bool __ParseString<int>(const CGUI* UNUSED(pGUI), const CStrW& Value, int& Output)
{
Output = Value.ToInt();
return true;
}
template <>
bool __ParseString<u32>(const CGUI* UNUSED(pGUI), const CStrW& Value, u32& Output)
{
Output = Value.ToUInt();
return true;
}
template <>
bool __ParseString<float>(const CGUI* UNUSED(pGUI), const CStrW& Value, float& Output)
{
Output = Value.ToFloat();
return true;
}
template <>
bool __ParseString<CRect>(const CGUI* UNUSED(pGUI), const CStrW& Value, CRect& Output)
{
const unsigned int NUM_COORDS = 4;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CRect parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CRect parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
if (!stream.eof())
{
LOGWARNING("Too many CRect parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
// Finally the rectangle values
Output = CRect(coords[0], coords[1], coords[2], coords[3]);
return true;
}
template <>
bool __ParseString<CClientArea>(const CGUI* UNUSED(pGUI), const CStrW& Value, CClientArea& Output)
{
return Output.SetClientArea(Value.ToUTF8());
}
template <>
bool __ParseString<CGUIColor>(const CGUI* pGUI, const CStrW& Value, CGUIColor& Output)
{
return Output.ParseString(pGUI, Value.ToUTF8());
}
template <>
bool __ParseString<CSize>(const CGUI* UNUSED(pGUI), const CStrW& Value, CSize& Output)
{
const unsigned int NUM_COORDS = 2;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CSize parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CSize parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
Output.cx = coords[0];
Output.cy = coords[1];
if (!stream.eof())
{
LOGWARNING("Too many CSize parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
return true;
}
template <>
bool __ParseString<CPos>(const CGUI* UNUSED(pGUI), const CStrW& Value, CPos& Output)
{
const unsigned int NUM_COORDS = 2;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CPos parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CPos parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
Output.x = coords[0];
Output.y = coords[1];
if (!stream.eof())
{
LOGWARNING("Too many CPos parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
return true;
}
template <>
bool __ParseString<EAlign>(const CGUI* UNUSED(pGUI), const CStrW& Value, EAlign& Output)
{
if (Value == L"left")
Output = EAlign_Left;
else if (Value == L"center")
Output = EAlign_Center;
else if (Value == L"right")
Output = EAlign_Right;
else
return false;
return true;
}
template <>
bool __ParseString<EVAlign>(const CGUI* UNUSED(pGUI), const CStrW& Value, EVAlign& Output)
{
if (Value == L"top")
Output = EVAlign_Top;
else if (Value == L"center")
Output = EVAlign_Center;
else if (Value == L"bottom")
Output = EVAlign_Bottom;
else
return false;
return true;
}
template <>
bool __ParseString<CGUIString>(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUIString& Output)
{
Output.SetValue(Value);
return true;
}
template <>
bool __ParseString<CStr>(const CGUI* UNUSED(pGUI), const CStrW& Value, CStr& Output)
{
Output = Value.ToUTF8();
return true;
}
template <>
bool __ParseString<CStrW>(const CGUI* UNUSED(pGUI), const CStrW& Value, CStrW& Output)
{
Output = Value;
return true;
}
template <>
bool __ParseString<CGUISpriteInstance>(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUISpriteInstance& Output)
{
Output = CGUISpriteInstance(Value.ToUTF8());
return true;
}
template <>
bool __ParseString<CGUIList>(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUIList& UNUSED(Output))
{
return false;
}
template <>
bool __ParseString<CGUISeries>(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUISeries& UNUSED(Output))
{
return false;
}
template <typename T>
PSRETURN GUI<T>::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value)
{
ENSURE(pObject != NULL);
std::map<CStr, IGUISetting*>::const_iterator it = pObject->m_Settings.find(Setting);
if (it == pObject->m_Settings.end())
{
LOGWARNING("setting %s was not found on object %s",
Setting.c_str(),
pObject->GetPresentableName().c_str());
return PSRETURN_GUI_InvalidSetting;
}
if (it->second == nullptr)
return PSRETURN_GUI_InvalidSetting;
// Get value
Value = &(static_cast<CGUISetting<T>* >(it->second)->m_pSetting);
return PSRETURN_OK;
}
template <typename T>
bool GUI<T>::HasSetting(const IGUIObject* pObject, const CStr& Setting)
{
return pObject->m_Settings.count(Setting) != 0;
}
template <typename T>
T& GUI<T>::GetSetting(const IGUIObject* pObject, const CStr& Setting)
{
return static_cast<CGUISetting<T>* >(pObject->m_Settings.at(Setting))->m_pSetting;
}
template <typename T>
PSRETURN GUI<T>::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value)
{
T* v = NULL;
PSRETURN ret = GetSettingPointer(pObject, Setting, v);
if (ret == PSRETURN_OK)
Value = *v;
return ret;
}
template <typename T>
PSRETURN GUI<T>::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage)
{
return SetSettingWrap(pObject, Setting, Value, SkipMessage,
[&pObject, &Setting, &Value]() {
static_cast<CGUISetting<T>* >(pObject->m_Settings[Setting])->m_pSetting = std::move(Value);
});
}
template <typename T>
PSRETURN GUI<T>::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage)
{
return SetSettingWrap(pObject, Setting, Value, SkipMessage,
[&pObject, &Setting, &Value]() {
static_cast<CGUISetting<T>* >(pObject->m_Settings[Setting])->m_pSetting = Value;
});
}
template <typename T>
PSRETURN GUI<T>::SetSettingWrap(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage, const std::function<void()>& valueSet)
{
ENSURE(pObject != NULL);
if (!pObject->SettingExists(Setting))
{
LOGWARNING("setting %s was not found on object %s",
Setting.c_str(),
pObject->GetPresentableName().c_str());
return PSRETURN_GUI_InvalidSetting;
}
valueSet();
// Some settings needs special attention at change
// If setting was "size", we need to re-cache itself and all children
if (Setting == "size")
{
RecurseObject(0, pObject, &IGUIObject::UpdateCachedSize);
}
else if (Setting == "hidden")
{
// Hiding an object requires us to reset it and all children
RecurseObject(0, pObject, &IGUIObject::ResetStates);
}
if (!SkipMessage)
{
SGUIMessage msg(GUIM_SETTINGS_UPDATED, Setting);
pObject->HandleMessage(msg);
}
return PSRETURN_OK;
}
// Instantiate templated functions:
// These functions avoid copies by working with a pointer and move semantics.
#define TYPE(T) \
template bool GUI<T>::HasSetting(const IGUIObject* pObject, const CStr& Setting); \
template T& GUI<T>::GetSetting(const IGUIObject* pObject, const CStr& Setting); \
template PSRETURN GUI<T>::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value); \
template PSRETURN GUI<T>::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage); \
template class CGUISetting<T>; \
#include "GUItypes.h"
#undef TYPE
// Copying functions - discouraged except for primitives.
#define TYPE(T) \
template PSRETURN GUI<T>::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value); \
template PSRETURN GUI<T>::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage); \
#define GUITYPE_IGNORE_NONCOPYABLE
#include "GUItypes.h"
#undef GUITYPE_IGNORE_NONCOPYABLE
#undef TYPE