0ad/source/lobby/XmppClient.h
phosit 7758c98e7c
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Remove IXmppClient.h
This is now possible after 0a455fbe2d.
2026-04-14 19:38:05 +02:00

82 lines
2.9 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef XXXMPPCLIENT_H
#define XXXMPPCLIENT_H
#include "lib/types.h"
#include <js/Value.h>
#include <memory>
class ScriptInterface;
class ScriptRequest;
class XmppClient
{
public:
XmppClient(const ScriptInterface* scriptInterface, const std::string& username,
const std::string& password, const std::string& room, const std::string& nick,
const int historyRequestSize = 0, bool regOpt = false);
~XmppClient();
void connect();
void disconnect();
bool isConnected();
void recv();
void SendIqGetBoardList();
void SendIqGetProfile(const std::string& player);
void SendIqGameReport(const ScriptRequest& rq, JS::HandleValue data);
void SendIqRegisterGame(const ScriptRequest& rq, JS::HandleValue data);
void SendIqGetConnectionData(const std::string& jid, const std::string& password,
const std::string& clientSalt, bool localIP);
void SendIqUnregisterGame();
void SendIqChangeStateGame(const std::string& nbp, const std::string& players);
void SendIqLobbyAuth(const std::string& to, const std::string& token);
void SetNick(const std::string& nick);
std::string GetNick() const;
std::string GetJID();
std::string GetUsername() const;
void ChangePassword(const std::string& newPassword);
void kick(const std::string& nick, const std::string& reason);
void ban(const std::string& nick, const std::string& reason);
void SetPresence(const std::string& presence);
const char* GetPresence(const std::string& nickname);
const char* GetRole(const std::string& nickname);
std::wstring GetRating(const std::string& nickname);
const std::wstring& GetSubject();
JS::Value GUIGetPlayerList(const ScriptRequest& rq);
JS::Value GUIGetGameList(const ScriptRequest& rq);
JS::Value GUIGetBoardList(const ScriptRequest& rq);
JS::Value GUIGetProfile(const ScriptRequest& rq);
JS::Value GuiPollNewMessages(const ScriptInterface& guiInterface);
JS::Value GuiPollHistoricMessages(const ScriptInterface& guiInterface);
bool GuiPollHasPlayerListUpdate();
void SendMUCMessage(const std::string& message);
void SendStunEndpointToHost(const std::string& ip, u16 port, const std::string& hostJID);
private:
class Impl;
const std::unique_ptr<Impl> m_Impl;
};
extern XmppClient *g_XmppClient;
extern bool g_rankedGame;
#endif // XMPPCLIENT_H