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82 lines
2.9 KiB
C++
82 lines
2.9 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef XXXMPPCLIENT_H
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#define XXXMPPCLIENT_H
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#include "lib/types.h"
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#include <js/Value.h>
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#include <memory>
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class ScriptInterface;
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class ScriptRequest;
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class XmppClient
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{
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public:
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XmppClient(const ScriptInterface* scriptInterface, const std::string& username,
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const std::string& password, const std::string& room, const std::string& nick,
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const int historyRequestSize = 0, bool regOpt = false);
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~XmppClient();
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void connect();
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void disconnect();
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bool isConnected();
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void recv();
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void SendIqGetBoardList();
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void SendIqGetProfile(const std::string& player);
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void SendIqGameReport(const ScriptRequest& rq, JS::HandleValue data);
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void SendIqRegisterGame(const ScriptRequest& rq, JS::HandleValue data);
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void SendIqGetConnectionData(const std::string& jid, const std::string& password,
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const std::string& clientSalt, bool localIP);
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void SendIqUnregisterGame();
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void SendIqChangeStateGame(const std::string& nbp, const std::string& players);
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void SendIqLobbyAuth(const std::string& to, const std::string& token);
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void SetNick(const std::string& nick);
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std::string GetNick() const;
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std::string GetJID();
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std::string GetUsername() const;
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void ChangePassword(const std::string& newPassword);
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void kick(const std::string& nick, const std::string& reason);
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void ban(const std::string& nick, const std::string& reason);
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void SetPresence(const std::string& presence);
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const char* GetPresence(const std::string& nickname);
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const char* GetRole(const std::string& nickname);
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std::wstring GetRating(const std::string& nickname);
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const std::wstring& GetSubject();
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JS::Value GUIGetPlayerList(const ScriptRequest& rq);
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JS::Value GUIGetGameList(const ScriptRequest& rq);
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JS::Value GUIGetBoardList(const ScriptRequest& rq);
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JS::Value GUIGetProfile(const ScriptRequest& rq);
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JS::Value GuiPollNewMessages(const ScriptInterface& guiInterface);
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JS::Value GuiPollHistoricMessages(const ScriptInterface& guiInterface);
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bool GuiPollHasPlayerListUpdate();
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void SendMUCMessage(const std::string& message);
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void SendStunEndpointToHost(const std::string& ip, u16 port, const std::string& hostJID);
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private:
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class Impl;
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const std::unique_ptr<Impl> m_Impl;
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};
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extern XmppClient *g_XmppClient;
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extern bool g_rankedGame;
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#endif // XMPPCLIENT_H
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