0ad/source/network/scripting
wraitii 76c5263607 Rename GameAttributes to InitAttributes
The initial settings for a game, used to create the map in RM & tosetup
the simulation, are named InitAttributes in the C++, but generally
referred to as GameAttributes in the JS GUI. This renames the latter to
the former to avoid confusion, since these settings are immutable once
the map starts, so InitAttributes is more accurate.

Differential Revision: https://code.wildfiregames.com/D3705
This was SVN commit r25083.
2021-03-19 10:02:10 +00:00
..
JSInterface_Network.cpp Rename GameAttributes to InitAttributes 2021-03-19 10:02:10 +00:00
JSInterface_Network.h Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00