0ad/source/renderer/backend/vulkan/SubmitScheduler.cpp
Vladislav Belov 7607d6bdd8
Decouples acquire/present from SubmitScheduler
SubmitScheduler doesn't have to know anything about Acquire/Present as
its responsibility to schedule and submit command buffers to a queue.
2026-06-08 18:27:10 +02:00

159 lines
4.7 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "SubmitScheduler.h"
#include "lib/debug.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "renderer/backend/vulkan/Device.h"
#include "renderer/backend/vulkan/RingCommandContext.h"
#include "renderer/backend/vulkan/Utilities.h"
#include <cstddef>
#include <limits>
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
std::unique_ptr<CSubmitScheduler> CSubmitScheduler::Create(
CDevice* device, VkQueue queue)
{
std::unique_ptr<CSubmitScheduler> submitScheduler{new CSubmitScheduler{device, queue}};
// Currently we need exactly NUMBER_OF_FRAMES_IN_FLIGHT fences to avoid
// possible overlapping of different work between frames.
constexpr size_t numberOfFences = NUMBER_OF_FRAMES_IN_FLIGHT;
submitScheduler->m_Fences.reserve(numberOfFences);
for (size_t index = 0; index < numberOfFences; ++index)
{
VkFenceCreateInfo fenceCreateInfo{};
fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
VkFence fence = VK_NULL_HANDLE;
RETURN_NULLPTR_IF_NOT_VK_SUCCESS(vkCreateFence(
device->GetVkDevice(), &fenceCreateInfo, nullptr, &fence));
submitScheduler->m_Fences.push_back({fence, INVALID_SUBMIT_HANDLE});
}
return submitScheduler;
}
CSubmitScheduler::CSubmitScheduler(CDevice* device, VkQueue queue)
: m_Device(device), m_Queue(queue)
{
}
CSubmitScheduler::~CSubmitScheduler()
{
VkDevice device = m_Device->GetVkDevice();
for (Fence& fence : m_Fences)
if (fence.value != VK_NULL_HANDLE)
vkDestroyFence(device, fence.value, nullptr);
}
CSubmitScheduler::SubmitHandle CSubmitScheduler::Submit(VkCommandBuffer commandBuffer)
{
m_SubmittedCommandBuffers.emplace_back(commandBuffer);
return m_CurrentHandle;
}
void CSubmitScheduler::WaitUntilFree(const SubmitHandle handle)
{
// We haven't submitted the current handle.
if (handle == m_CurrentHandle)
Flush();
VkDevice device = m_Device->GetVkDevice();
while (!m_SubmittedHandles.empty() && handle >= m_SubmittedHandles.front().value)
{
Fence& fence = m_Fences[m_SubmittedHandles.front().fenceIndex];
ENSURE(fence.inUse);
m_SubmittedHandles.pop();
ENSURE_VK_SUCCESS(vkWaitForFences(device, 1, &fence.value, VK_TRUE, std::numeric_limits<uint64_t>::max()));
ENSURE_VK_SUCCESS(vkResetFences(device, 1, &fence.value));
fence.inUse = false;
fence.lastUsedHandle = INVALID_SUBMIT_HANDLE;
}
}
CSubmitScheduler::SubmitHandle CSubmitScheduler::Flush()
{
ENSURE(!m_SubmittedCommandBuffers.empty());
Fence& fence = m_Fences[m_FenceIndex];
if (fence.inUse)
WaitUntilFree(fence.lastUsedHandle);
fence.lastUsedHandle = m_CurrentHandle;
fence.inUse = true;
m_SubmittedHandles.push({m_CurrentHandle, m_FenceIndex});
++m_CurrentHandle;
m_FenceIndex = (m_FenceIndex + 1) % m_Fences.size();
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
if (!m_NextWaitSemaphores.empty())
{
ENSURE(m_NextWaitSemaphores.size() == m_NextWaitDstStageMasks.size());
submitInfo.waitSemaphoreCount = m_NextWaitSemaphores.size();
submitInfo.pWaitSemaphores = m_NextWaitSemaphores.data();
submitInfo.pWaitDstStageMask = m_NextWaitDstStageMasks.data();
}
if (!m_NextSubmitSignalSemaphores.empty())
{
submitInfo.signalSemaphoreCount = m_NextSubmitSignalSemaphores.size();
submitInfo.pSignalSemaphores = m_NextSubmitSignalSemaphores.data();
}
submitInfo.commandBufferCount = m_SubmittedCommandBuffers.size();
submitInfo.pCommandBuffers = m_SubmittedCommandBuffers.data();
ENSURE_VK_SUCCESS(vkQueueSubmit(m_Queue, 1, &submitInfo, fence.value));
m_NextWaitSemaphores.clear();
m_NextWaitDstStageMasks.clear();
m_NextSubmitSignalSemaphores.clear();
m_SubmittedCommandBuffers.clear();
return fence.lastUsedHandle;
}
void CSubmitScheduler::EnqueueWaitOnNextSubmit(
VkSemaphore semaphore, const VkPipelineStageFlags stageMask)
{
m_NextWaitSemaphores.emplace_back(semaphore);
m_NextWaitDstStageMasks.emplace_back(stageMask);
}
void CSubmitScheduler::EnqueueSignalOnNextSubmit(
VkSemaphore semaphore)
{
m_NextSubmitSignalSemaphores.emplace_back(semaphore);
}
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer