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SubmitScheduler doesn't have to know anything about Acquire/Present as its responsibility to schedule and submit command buffers to a queue.
159 lines
4.7 KiB
C++
159 lines
4.7 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "SubmitScheduler.h"
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#include "lib/debug.h"
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#include "ps/CLogger.h"
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#include "ps/ConfigDB.h"
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#include "renderer/backend/vulkan/Device.h"
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#include "renderer/backend/vulkan/RingCommandContext.h"
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#include "renderer/backend/vulkan/Utilities.h"
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#include <cstddef>
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#include <limits>
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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std::unique_ptr<CSubmitScheduler> CSubmitScheduler::Create(
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CDevice* device, VkQueue queue)
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{
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std::unique_ptr<CSubmitScheduler> submitScheduler{new CSubmitScheduler{device, queue}};
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// Currently we need exactly NUMBER_OF_FRAMES_IN_FLIGHT fences to avoid
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// possible overlapping of different work between frames.
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constexpr size_t numberOfFences = NUMBER_OF_FRAMES_IN_FLIGHT;
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submitScheduler->m_Fences.reserve(numberOfFences);
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for (size_t index = 0; index < numberOfFences; ++index)
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{
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VkFenceCreateInfo fenceCreateInfo{};
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fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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VkFence fence = VK_NULL_HANDLE;
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RETURN_NULLPTR_IF_NOT_VK_SUCCESS(vkCreateFence(
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device->GetVkDevice(), &fenceCreateInfo, nullptr, &fence));
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submitScheduler->m_Fences.push_back({fence, INVALID_SUBMIT_HANDLE});
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}
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return submitScheduler;
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}
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CSubmitScheduler::CSubmitScheduler(CDevice* device, VkQueue queue)
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: m_Device(device), m_Queue(queue)
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{
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}
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CSubmitScheduler::~CSubmitScheduler()
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{
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VkDevice device = m_Device->GetVkDevice();
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for (Fence& fence : m_Fences)
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if (fence.value != VK_NULL_HANDLE)
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vkDestroyFence(device, fence.value, nullptr);
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}
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CSubmitScheduler::SubmitHandle CSubmitScheduler::Submit(VkCommandBuffer commandBuffer)
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{
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m_SubmittedCommandBuffers.emplace_back(commandBuffer);
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return m_CurrentHandle;
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}
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void CSubmitScheduler::WaitUntilFree(const SubmitHandle handle)
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{
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// We haven't submitted the current handle.
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if (handle == m_CurrentHandle)
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Flush();
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VkDevice device = m_Device->GetVkDevice();
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while (!m_SubmittedHandles.empty() && handle >= m_SubmittedHandles.front().value)
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{
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Fence& fence = m_Fences[m_SubmittedHandles.front().fenceIndex];
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ENSURE(fence.inUse);
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m_SubmittedHandles.pop();
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ENSURE_VK_SUCCESS(vkWaitForFences(device, 1, &fence.value, VK_TRUE, std::numeric_limits<uint64_t>::max()));
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ENSURE_VK_SUCCESS(vkResetFences(device, 1, &fence.value));
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fence.inUse = false;
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fence.lastUsedHandle = INVALID_SUBMIT_HANDLE;
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}
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}
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CSubmitScheduler::SubmitHandle CSubmitScheduler::Flush()
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{
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ENSURE(!m_SubmittedCommandBuffers.empty());
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Fence& fence = m_Fences[m_FenceIndex];
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if (fence.inUse)
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WaitUntilFree(fence.lastUsedHandle);
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fence.lastUsedHandle = m_CurrentHandle;
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fence.inUse = true;
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m_SubmittedHandles.push({m_CurrentHandle, m_FenceIndex});
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++m_CurrentHandle;
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m_FenceIndex = (m_FenceIndex + 1) % m_Fences.size();
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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if (!m_NextWaitSemaphores.empty())
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{
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ENSURE(m_NextWaitSemaphores.size() == m_NextWaitDstStageMasks.size());
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submitInfo.waitSemaphoreCount = m_NextWaitSemaphores.size();
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submitInfo.pWaitSemaphores = m_NextWaitSemaphores.data();
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submitInfo.pWaitDstStageMask = m_NextWaitDstStageMasks.data();
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}
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if (!m_NextSubmitSignalSemaphores.empty())
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{
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submitInfo.signalSemaphoreCount = m_NextSubmitSignalSemaphores.size();
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submitInfo.pSignalSemaphores = m_NextSubmitSignalSemaphores.data();
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}
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submitInfo.commandBufferCount = m_SubmittedCommandBuffers.size();
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submitInfo.pCommandBuffers = m_SubmittedCommandBuffers.data();
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ENSURE_VK_SUCCESS(vkQueueSubmit(m_Queue, 1, &submitInfo, fence.value));
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m_NextWaitSemaphores.clear();
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m_NextWaitDstStageMasks.clear();
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m_NextSubmitSignalSemaphores.clear();
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m_SubmittedCommandBuffers.clear();
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return fence.lastUsedHandle;
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}
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void CSubmitScheduler::EnqueueWaitOnNextSubmit(
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VkSemaphore semaphore, const VkPipelineStageFlags stageMask)
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{
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m_NextWaitSemaphores.emplace_back(semaphore);
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m_NextWaitDstStageMasks.emplace_back(stageMask);
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}
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void CSubmitScheduler::EnqueueSignalOnNextSubmit(
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VkSemaphore semaphore)
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{
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m_NextSubmitSignalSemaphores.emplace_back(semaphore);
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}
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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