0ad/source/simulation2
stevenlau 759159be56 Fix engine obstruction cluster position typo.
Obstruction cluster are found in walls.  Since position of walls would never change, that erroneous code path was probably never executed, hence it never caused any observable problems.  Fixing this anyway in case it would be relevant in future.
2026-08-15 23:39:34 +08:00
..
components Fix engine obstruction cluster position typo. 2026-08-15 23:39:34 +08:00
docs Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
helpers Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
scripting Remove global g_xres and x_yres 2026-07-08 11:35:46 +02:00
serialization Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
system Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
tests Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
MessageTypes.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
Simulation2.cpp Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
Simulation2.h Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00