mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Lots of code style fixes:
* type [*&]varname -> type[*&] varname
* else
if (...)
->
else if (...)
* Spaces around some ops.
* i++ -> ++i.
* switch-case style fixes.
* Indentation fixes.
* Removing some commented out code.
* include header sorting
* Changed multiple pointer var declarations to be one per line.
* Removed strange spaces in some places.
* Changed some include header guards to be consistent with the rest of
the codebase.
* Use UNUSED() instead of UNUSED2().
Some small code fixes:
* Using .find() instead of .count() == 0.
* !.empty() instead of .size() == 0.
* Range-based for loops.
* Making some member functions const by small changes.
* Adds GetScrollBarPos(idx) const for this.
* Using early returns/continues in some places.
* Uses size_t for some loops in CList and COList.
* Removes unused heading element (not attribute) from COList.
* Use ENSURE in one case where some custom code did something similar.
* Made some parameters const ptrs/refs.
* Change removal loop in GUItext.cpp to erase-unique.
* Made some static things const.
* Allow iterating over children of IGUIObject with range-based for
loops by
exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and
use it.
Comments:
* Comment COList.
* Update a few comments.
* Remove useless or duplicated comments.
This was SVN commit r16931.
120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CButton.h"
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#include "lib/ogl.h"
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CButton::CButton()
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{
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AddSetting(GUIST_float, "buffer_zone");
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AddSetting(GUIST_CGUIString, "caption");
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AddSetting(GUIST_int, "cell_id");
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AddSetting(GUIST_CStrW, "font");
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AddSetting(GUIST_CStrW, "sound_disabled");
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AddSetting(GUIST_CStrW, "sound_enter");
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AddSetting(GUIST_CStrW, "sound_leave");
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AddSetting(GUIST_CStrW, "sound_pressed");
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AddSetting(GUIST_CStrW, "sound_released");
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AddSetting(GUIST_CGUISpriteInstance, "sprite");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_over");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_pressed");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_disabled");
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AddSetting(GUIST_EAlign, "text_align");
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AddSetting(GUIST_EVAlign, "text_valign");
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AddSetting(GUIST_CColor, "textcolor");
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AddSetting(GUIST_CColor, "textcolor_over");
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AddSetting(GUIST_CColor, "textcolor_pressed");
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AddSetting(GUIST_CColor, "textcolor_disabled");
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AddSetting(GUIST_CStrW, "tooltip");
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AddSetting(GUIST_CStr, "tooltip_style");
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// Add text
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AddText(new SGUIText());
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}
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CButton::~CButton()
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{
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}
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void CButton::SetupText()
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{
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if (!GetGUI())
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return;
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ENSURE(m_GeneratedTexts.size() == 1);
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CStrW font;
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if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
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// Use the default if none is specified
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// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
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font = L"default";
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CGUIString caption;
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GUI<CGUIString>::GetSetting(this, "caption", caption);
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float buffer_zone = 0.f;
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GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
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*m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, m_CachedActualSize.GetWidth(), buffer_zone, this);
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CalculateTextPosition(m_CachedActualSize, m_TextPos, *m_GeneratedTexts[0]);
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}
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void CButton::HandleMessage(SGUIMessage& Message)
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{
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// Important
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IGUIButtonBehavior::HandleMessage(Message);
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IGUITextOwner::HandleMessage(Message);
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}
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void CButton::Draw()
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{
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float bz = GetBufferedZ();
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CGUISpriteInstance* sprite;
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CGUISpriteInstance* sprite_over;
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CGUISpriteInstance* sprite_pressed;
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CGUISpriteInstance* sprite_disabled;
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int cell_id;
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// Statically initialise some strings, so we don't have to do
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// lots of allocation every time this function is called
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static const CStr strSprite("sprite");
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static const CStr strSpriteOver("sprite_over");
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static const CStr strSpritePressed("sprite_pressed");
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static const CStr strSpriteDisabled("sprite_disabled");
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static const CStr strCellId("cell_id");
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GUI<CGUISpriteInstance>::GetSettingPointer(this, strSprite, sprite);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, strSpriteOver, sprite_over);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, strSpritePressed, sprite_pressed);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, strSpriteDisabled, sprite_disabled);
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GUI<int>::GetSetting(this, strCellId, cell_id);
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DrawButton(m_CachedActualSize,
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bz,
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*sprite,
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*sprite_over,
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*sprite_pressed,
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*sprite_disabled,
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cell_id);
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CColor color = ChooseColor();
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DrawText(0, color, m_TextPos, bz+0.1f);
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}
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