0ad/source/ps/GameSetup/HWDetect.cpp
fabio 73a26a22ca Enable by default postproc, smoothlos and all water features when on OpenGL4+.
This autodetection has a higer priority than default.cfg, but lower
priority than local changes.
Note that after enabling these features some get disabled later on on
some drivers (Intel, software renderers).
Also note that mesa drivers only expose core profile OpenGL, and 0 A.D.
reads compatibility profile, so that on mesa drivers OpenGL4 is never
detected and these features are never enabled by default.

This was SVN commit r17412.
2015-12-09 16:12:58 +00:00

769 lines
26 KiB
C++

/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "scriptinterface/ScriptInterface.h"
#include "lib/ogl.h"
#include "lib/svn_revision.h"
#include "lib/timer.h"
#include "lib/utf8.h"
#include "lib/external_libraries/libsdl.h"
#include "lib/res/graphics/ogl_tex.h"
#include "lib/posix/posix_utsname.h"
#include "lib/sysdep/cpu.h"
#include "lib/sysdep/gfx.h"
#include "lib/sysdep/numa.h"
#include "lib/sysdep/os_cpu.h"
#include "lib/sysdep/snd.h"
#if ARCH_X86_X64
# include "lib/sysdep/arch/x86_x64/cache.h"
# include "lib/sysdep/arch/x86_x64/topology.h"
#endif
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/Filesystem.h"
#include "ps/UserReport.h"
#include "ps/VideoMode.h"
#include "ps/GameSetup/Config.h"
#ifdef SDL_VIDEO_DRIVER_X11
#include <GL/glx.h>
#include "SDL_syswm.h"
// Define the GLX_MESA_query_renderer macros if built with
// an old Mesa (<10.0) that doesn't provide them
#ifndef GLX_MESA_query_renderer
#define GLX_MESA_query_renderer 1
#define GLX_RENDERER_VENDOR_ID_MESA 0x8183
#define GLX_RENDERER_DEVICE_ID_MESA 0x8184
#define GLX_RENDERER_VERSION_MESA 0x8185
#define GLX_RENDERER_ACCELERATED_MESA 0x8186
#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
#define GLX_RENDERER_ID_MESA 0x818E
#endif /* GLX_MESA_query_renderer */
#endif
static void ReportGLLimits(ScriptInterface& scriptInterface, JS::HandleValue settings);
#if ARCH_X86_X64
void ConvertCaches(ScriptInterface& scriptInterface, x86_x64::IdxCache idxCache, JS::MutableHandleValue ret)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
scriptInterface.Eval("[]", ret);
for (size_t idxLevel = 0; idxLevel < x86_x64::Cache::maxLevels; ++idxLevel)
{
const x86_x64::Cache* pcache = x86_x64::Caches(idxCache+idxLevel);
if (pcache->type == x86_x64::Cache::kNull || pcache->numEntries == 0)
continue;
JS::RootedValue cache(cx);
scriptInterface.Eval("({})", &cache);
scriptInterface.SetProperty(cache, "type", (u32)pcache->type);
scriptInterface.SetProperty(cache, "level", (u32)pcache->level);
scriptInterface.SetProperty(cache, "associativity", (u32)pcache->associativity);
scriptInterface.SetProperty(cache, "linesize", (u32)pcache->entrySize);
scriptInterface.SetProperty(cache, "sharedby", (u32)pcache->sharedBy);
scriptInterface.SetProperty(cache, "totalsize", (u32)pcache->TotalSize());
scriptInterface.SetPropertyInt(ret, idxLevel, cache);
}
}
void ConvertTLBs(ScriptInterface& scriptInterface, JS::MutableHandleValue ret)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
scriptInterface.Eval("[]", ret);
for(size_t i = 0; ; i++)
{
const x86_x64::Cache* ptlb = x86_x64::Caches(x86_x64::TLB+i);
if (!ptlb)
break;
JS::RootedValue tlb(cx);
scriptInterface.Eval("({})", &tlb);
scriptInterface.SetProperty(tlb, "type", (u32)ptlb->type);
scriptInterface.SetProperty(tlb, "level", (u32)ptlb->level);
scriptInterface.SetProperty(tlb, "associativity", (u32)ptlb->associativity);
scriptInterface.SetProperty(tlb, "pagesize", (u32)ptlb->entrySize);
scriptInterface.SetProperty(tlb, "entries", (u32)ptlb->numEntries);
scriptInterface.SetPropertyInt(ret, i, tlb);
}
}
#endif
// The Set* functions will override the default behaviour, unless the user
// has explicitly set a config variable to override that.
// (TODO: This is an ugly abuse of the config system)
static bool IsOverridden(const char* setting)
{
EConfigNamespace ns = g_ConfigDB.GetValueNamespace(CFG_COMMAND, setting);
return !(ns == CFG_LAST || ns == CFG_DEFAULT);
}
void SetDisableAudio(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool disabled)
{
g_DisableAudio = disabled;
}
void SetDisableS3TC(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool disabled)
{
if (!IsOverridden("nos3tc"))
ogl_tex_override(OGL_TEX_S3TC, disabled ? OGL_TEX_DISABLE : OGL_TEX_ENABLE);
}
void SetDisableShadows(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool disabled)
{
if (!IsOverridden("shadows"))
g_Shadows = !disabled;
}
void SetDisableShadowPCF(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool disabled)
{
if (!IsOverridden("shadowpcf"))
g_ShadowPCF = !disabled;
}
void SetDisableAllWater(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool disabled)
{
g_WaterUgly = disabled;
if (!IsOverridden("waterfancyeffects"))
g_WaterFancyEffects = !disabled;
if (!IsOverridden("waterrealdepth"))
g_WaterRealDepth = !disabled;
if (!IsOverridden("waterrefraction"))
g_WaterRefraction = !disabled;
if (!IsOverridden("waterreflection"))
g_WaterReflection = !disabled;
if (!IsOverridden("shadowsonwater"))
g_WaterShadows = !disabled;
}
void SetDisableFancyWater(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool disabled)
{
if (!IsOverridden("waterfancyeffects"))
g_WaterFancyEffects = !disabled;
if (!IsOverridden("waterrealdepth"))
g_WaterRealDepth = !disabled;
if (!IsOverridden("shadowsonwater"))
g_WaterShadows = !disabled;
}
void SetEnableGLSL(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool enabled)
{
if (!IsOverridden("preferglsl"))
g_PreferGLSL = enabled;
}
void SetEnablePostProc(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool enabled)
{
if (!IsOverridden("postproc"))
g_PostProc = enabled;
}
void SetEnableSmoothLOS(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool enabled)
{
if (!IsOverridden("smoothlos"))
g_SmoothLOS = enabled;
}
void SetRenderPath(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::string renderpath)
{
g_RenderPath = renderpath;
}
void RunHardwareDetection()
{
TIMER(L"RunHardwareDetection");
ScriptInterface scriptInterface("Engine", "HWDetect", g_ScriptRuntime);
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
scriptInterface.RegisterFunction<void, bool, &SetDisableAudio>("SetDisableAudio");
scriptInterface.RegisterFunction<void, bool, &SetDisableS3TC>("SetDisableS3TC");
scriptInterface.RegisterFunction<void, bool, &SetDisableShadows>("SetDisableShadows");
scriptInterface.RegisterFunction<void, bool, &SetDisableShadowPCF>("SetDisableShadowPCF");
scriptInterface.RegisterFunction<void, bool, &SetDisableAllWater>("SetDisableAllWater");
scriptInterface.RegisterFunction<void, bool, &SetDisableFancyWater>("SetDisableFancyWater");
scriptInterface.RegisterFunction<void, bool, &SetEnableGLSL>("SetEnableGLSL");
scriptInterface.RegisterFunction<void, bool, &SetEnablePostProc>("SetEnablePostProc");
scriptInterface.RegisterFunction<void, bool, &SetEnableSmoothLOS>("SetEnableSmoothLOS");
scriptInterface.RegisterFunction<void, std::string, &SetRenderPath>("SetRenderPath");
// Load the detection script:
const wchar_t* scriptName = L"hwdetect/hwdetect.js";
CVFSFile file;
if (file.Load(g_VFS, scriptName) != PSRETURN_OK)
{
LOGERROR("Failed to load hardware detection script");
return;
}
std::string code = file.DecodeUTF8(); // assume it's UTF-8
scriptInterface.LoadScript(scriptName, code);
// Collect all the settings we'll pass to the script:
// (We'll use this same data for the opt-in online reporting system, so it
// includes some fields that aren't directly useful for the hwdetect script)
JS::RootedValue settings(cx);
scriptInterface.Eval("({})", &settings);
scriptInterface.SetProperty(settings, "os_unix", OS_UNIX);
scriptInterface.SetProperty(settings, "os_bsd", OS_BSD);
scriptInterface.SetProperty(settings, "os_linux", OS_LINUX);
scriptInterface.SetProperty(settings, "os_android", OS_ANDROID);
scriptInterface.SetProperty(settings, "os_macosx", OS_MACOSX);
scriptInterface.SetProperty(settings, "os_win", OS_WIN);
scriptInterface.SetProperty(settings, "arch_ia32", ARCH_IA32);
scriptInterface.SetProperty(settings, "arch_amd64", ARCH_AMD64);
scriptInterface.SetProperty(settings, "arch_arm", ARCH_ARM);
scriptInterface.SetProperty(settings, "arch_aarch64", ARCH_AARCH64);
#ifdef NDEBUG
scriptInterface.SetProperty(settings, "build_debug", 0);
#else
scriptInterface.SetProperty(settings, "build_debug", 1);
#endif
scriptInterface.SetProperty(settings, "build_opengles", CONFIG2_GLES);
scriptInterface.SetProperty(settings, "build_datetime", std::string(__DATE__ " " __TIME__));
scriptInterface.SetProperty(settings, "build_revision", std::wstring(svn_revision));
scriptInterface.SetProperty(settings, "build_msc", (int)MSC_VERSION);
scriptInterface.SetProperty(settings, "build_icc", (int)ICC_VERSION);
scriptInterface.SetProperty(settings, "build_gcc", (int)GCC_VERSION);
scriptInterface.SetProperty(settings, "build_clang", (int)CLANG_VERSION);
scriptInterface.SetProperty(settings, "gfx_card", gfx::CardName());
scriptInterface.SetProperty(settings, "gfx_drv_ver", gfx::DriverInfo());
scriptInterface.SetProperty(settings, "snd_card", std::wstring(snd_card));
scriptInterface.SetProperty(settings, "snd_drv_ver", std::wstring(snd_drv_ver));
ReportGLLimits(scriptInterface, settings);
scriptInterface.SetProperty(settings, "video_xres", g_VideoMode.GetXRes());
scriptInterface.SetProperty(settings, "video_yres", g_VideoMode.GetYRes());
scriptInterface.SetProperty(settings, "video_bpp", g_VideoMode.GetBPP());
scriptInterface.SetProperty(settings, "video_desktop_xres", g_VideoMode.GetDesktopXRes());
scriptInterface.SetProperty(settings, "video_desktop_yres", g_VideoMode.GetDesktopYRes());
scriptInterface.SetProperty(settings, "video_desktop_bpp", g_VideoMode.GetDesktopBPP());
scriptInterface.SetProperty(settings, "video_desktop_freq", g_VideoMode.GetDesktopFreq());
struct utsname un;
uname(&un);
scriptInterface.SetProperty(settings, "uname_sysname", std::string(un.sysname));
scriptInterface.SetProperty(settings, "uname_release", std::string(un.release));
scriptInterface.SetProperty(settings, "uname_version", std::string(un.version));
scriptInterface.SetProperty(settings, "uname_machine", std::string(un.machine));
#if OS_LINUX
{
std::ifstream ifs("/etc/lsb-release");
if (ifs.good())
{
std::string str((std::istreambuf_iterator<char>(ifs)), std::istreambuf_iterator<char>());
scriptInterface.SetProperty(settings, "linux_release", str);
}
}
#endif
scriptInterface.SetProperty(settings, "cpu_identifier", std::string(cpu_IdentifierString()));
scriptInterface.SetProperty(settings, "cpu_frequency", os_cpu_ClockFrequency());
scriptInterface.SetProperty(settings, "cpu_pagesize", (u32)os_cpu_PageSize());
scriptInterface.SetProperty(settings, "cpu_largepagesize", (u32)os_cpu_LargePageSize());
scriptInterface.SetProperty(settings, "cpu_numprocs", (u32)os_cpu_NumProcessors());
#if ARCH_X86_X64
scriptInterface.SetProperty(settings, "cpu_numpackages", (u32)topology::NumPackages());
scriptInterface.SetProperty(settings, "cpu_coresperpackage", (u32)topology::CoresPerPackage());
scriptInterface.SetProperty(settings, "cpu_logicalpercore", (u32)topology::LogicalPerCore());
scriptInterface.SetProperty(settings, "cpu_numcaches", (u32)topology::NumCaches());
#endif
scriptInterface.SetProperty(settings, "numa_numnodes", (u32)numa_NumNodes());
scriptInterface.SetProperty(settings, "numa_factor", numa_Factor());
scriptInterface.SetProperty(settings, "numa_interleaved", numa_IsMemoryInterleaved());
scriptInterface.SetProperty(settings, "ram_total", (u32)os_cpu_MemorySize());
scriptInterface.SetProperty(settings, "ram_total_os", (u32)os_cpu_QueryMemorySize());
scriptInterface.SetProperty(settings, "ram_free", (u32)os_cpu_MemoryAvailable());
#if ARCH_X86_X64
scriptInterface.SetProperty(settings, "x86_frequency", x86_x64::ClockFrequency());
scriptInterface.SetProperty(settings, "x86_vendor", (u32)x86_x64::Vendor());
scriptInterface.SetProperty(settings, "x86_model", (u32)x86_x64::Model());
scriptInterface.SetProperty(settings, "x86_family", (u32)x86_x64::Family());
u32 caps0, caps1, caps2, caps3;
x86_x64::GetCapBits(&caps0, &caps1, &caps2, &caps3);
scriptInterface.SetProperty(settings, "x86_caps[0]", caps0);
scriptInterface.SetProperty(settings, "x86_caps[1]", caps1);
scriptInterface.SetProperty(settings, "x86_caps[2]", caps2);
scriptInterface.SetProperty(settings, "x86_caps[3]", caps3);
JS::RootedValue tmpVal(cx);
ConvertCaches(scriptInterface, x86_x64::L1I, &tmpVal);
scriptInterface.SetProperty(settings, "x86_icaches", tmpVal);
ConvertCaches(scriptInterface, x86_x64::L1D, &tmpVal);
scriptInterface.SetProperty(settings, "x86_dcaches", tmpVal);
ConvertTLBs(scriptInterface, &tmpVal);
scriptInterface.SetProperty(settings, "x86_tlbs", tmpVal);
#endif
scriptInterface.SetProperty(settings, "timer_resolution", timer_Resolution());
// Send the same data to the reporting system
g_UserReporter.SubmitReport("hwdetect", 11, scriptInterface.StringifyJSON(&settings, false));
// Run the detection script:
JS::RootedValue global(cx, scriptInterface.GetGlobalObject());
scriptInterface.CallFunctionVoid(global, "RunHardwareDetection", settings);
}
static void ReportGLLimits(ScriptInterface& scriptInterface, JS::HandleValue settings)
{
const char* errstr = "(error)";
#define INTEGER(id) do { \
GLint i = -1; \
glGetIntegerv(GL_##id, &i); \
if (ogl_SquelchError(GL_INVALID_ENUM)) \
scriptInterface.SetProperty(settings, "GL_" #id, errstr); \
else \
scriptInterface.SetProperty(settings, "GL_" #id, i); \
} while (false)
#define INTEGER2(id) do { \
GLint i[2] = { -1, -1 }; \
glGetIntegerv(GL_##id, i); \
if (ogl_SquelchError(GL_INVALID_ENUM)) { \
scriptInterface.SetProperty(settings, "GL_" #id "[0]", errstr); \
scriptInterface.SetProperty(settings, "GL_" #id "[1]", errstr); \
} else { \
scriptInterface.SetProperty(settings, "GL_" #id "[0]", i[0]); \
scriptInterface.SetProperty(settings, "GL_" #id "[1]", i[1]); \
} \
} while (false)
#define FLOAT(id) do { \
GLfloat f = std::numeric_limits<GLfloat>::quiet_NaN(); \
glGetFloatv(GL_##id, &f); \
if (ogl_SquelchError(GL_INVALID_ENUM)) \
scriptInterface.SetProperty(settings, "GL_" #id, errstr); \
else \
scriptInterface.SetProperty(settings, "GL_" #id, f); \
} while (false)
#define FLOAT2(id) do { \
GLfloat f[2] = { std::numeric_limits<GLfloat>::quiet_NaN(), std::numeric_limits<GLfloat>::quiet_NaN() }; \
glGetFloatv(GL_##id, f); \
if (ogl_SquelchError(GL_INVALID_ENUM)) { \
scriptInterface.SetProperty(settings, "GL_" #id "[0]", errstr); \
scriptInterface.SetProperty(settings, "GL_" #id "[1]", errstr); \
} else { \
scriptInterface.SetProperty(settings, "GL_" #id "[0]", f[0]); \
scriptInterface.SetProperty(settings, "GL_" #id "[1]", f[1]); \
} \
} while (false)
#define STRING(id) do { \
const char* c = (const char*)glGetString(GL_##id); \
if (!c) c = ""; \
if (ogl_SquelchError(GL_INVALID_ENUM)) c = errstr; \
scriptInterface.SetProperty(settings, "GL_" #id, std::string(c)); \
} while (false)
#define QUERY(target, pname) do { \
GLint i = -1; \
pglGetQueryivARB(GL_##target, GL_##pname, &i); \
if (ogl_SquelchError(GL_INVALID_ENUM)) \
scriptInterface.SetProperty(settings, "GL_" #target ".GL_" #pname, errstr); \
else \
scriptInterface.SetProperty(settings, "GL_" #target ".GL_" #pname, i); \
} while (false)
#define VERTEXPROGRAM(id) do { \
GLint i = -1; \
pglGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_##id, &i); \
if (ogl_SquelchError(GL_INVALID_ENUM)) \
scriptInterface.SetProperty(settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, errstr); \
else \
scriptInterface.SetProperty(settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, i); \
} while (false)
#define FRAGMENTPROGRAM(id) do { \
GLint i = -1; \
pglGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_##id, &i); \
if (ogl_SquelchError(GL_INVALID_ENUM)) \
scriptInterface.SetProperty(settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, errstr); \
else \
scriptInterface.SetProperty(settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, i); \
} while (false)
#define BOOL(id) INTEGER(id)
ogl_WarnIfError();
// Core OpenGL 1.3:
// (We don't bother checking extension strings for anything older than 1.3;
// it'll just produce harmless warnings)
STRING(VERSION);
STRING(VENDOR);
STRING(RENDERER);
STRING(EXTENSIONS);
#if !CONFIG2_GLES
INTEGER(MAX_LIGHTS);
INTEGER(MAX_CLIP_PLANES);
// Skip MAX_COLOR_MATRIX_STACK_DEPTH (only in imaging subset)
INTEGER(MAX_MODELVIEW_STACK_DEPTH);
INTEGER(MAX_PROJECTION_STACK_DEPTH);
INTEGER(MAX_TEXTURE_STACK_DEPTH);
#endif
INTEGER(SUBPIXEL_BITS);
#if !CONFIG2_GLES
INTEGER(MAX_3D_TEXTURE_SIZE);
#endif
INTEGER(MAX_TEXTURE_SIZE);
INTEGER(MAX_CUBE_MAP_TEXTURE_SIZE);
#if !CONFIG2_GLES
INTEGER(MAX_PIXEL_MAP_TABLE);
INTEGER(MAX_NAME_STACK_DEPTH);
INTEGER(MAX_LIST_NESTING);
INTEGER(MAX_EVAL_ORDER);
#endif
INTEGER2(MAX_VIEWPORT_DIMS);
#if !CONFIG2_GLES
INTEGER(MAX_ATTRIB_STACK_DEPTH);
INTEGER(MAX_CLIENT_ATTRIB_STACK_DEPTH);
INTEGER(AUX_BUFFERS);
BOOL(RGBA_MODE);
BOOL(INDEX_MODE);
BOOL(DOUBLEBUFFER);
BOOL(STEREO);
#endif
FLOAT2(ALIASED_POINT_SIZE_RANGE);
#if !CONFIG2_GLES
FLOAT2(SMOOTH_POINT_SIZE_RANGE);
FLOAT(SMOOTH_POINT_SIZE_GRANULARITY);
#endif
FLOAT2(ALIASED_LINE_WIDTH_RANGE);
#if !CONFIG2_GLES
FLOAT2(SMOOTH_LINE_WIDTH_RANGE);
FLOAT(SMOOTH_LINE_WIDTH_GRANULARITY);
// Skip MAX_CONVOLUTION_WIDTH, MAX_CONVOLUTION_HEIGHT (only in imaging subset)
INTEGER(MAX_ELEMENTS_INDICES);
INTEGER(MAX_ELEMENTS_VERTICES);
INTEGER(MAX_TEXTURE_UNITS);
#endif
INTEGER(SAMPLE_BUFFERS);
INTEGER(SAMPLES);
// TODO: compressed texture formats
INTEGER(RED_BITS);
INTEGER(GREEN_BITS);
INTEGER(BLUE_BITS);
INTEGER(ALPHA_BITS);
#if !CONFIG2_GLES
INTEGER(INDEX_BITS);
#endif
INTEGER(DEPTH_BITS);
INTEGER(STENCIL_BITS);
#if !CONFIG2_GLES
INTEGER(ACCUM_RED_BITS);
INTEGER(ACCUM_GREEN_BITS);
INTEGER(ACCUM_BLUE_BITS);
INTEGER(ACCUM_ALPHA_BITS);
#endif
#if !CONFIG2_GLES
// Core OpenGL 2.0 (treated as extensions):
if (ogl_HaveExtension("GL_EXT_texture_lod_bias"))
{
FLOAT(MAX_TEXTURE_LOD_BIAS_EXT);
}
if (ogl_HaveExtension("GL_ARB_occlusion_query"))
{
QUERY(SAMPLES_PASSED, QUERY_COUNTER_BITS);
}
if (ogl_HaveExtension("GL_ARB_shading_language_100"))
{
STRING(SHADING_LANGUAGE_VERSION_ARB);
}
if (ogl_HaveExtension("GL_ARB_vertex_shader"))
{
INTEGER(MAX_VERTEX_ATTRIBS_ARB);
INTEGER(MAX_VERTEX_UNIFORM_COMPONENTS_ARB);
INTEGER(MAX_VARYING_FLOATS_ARB);
INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB);
INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB);
}
if (ogl_HaveExtension("GL_ARB_fragment_shader"))
{
INTEGER(MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB);
}
if (ogl_HaveExtension("GL_ARB_vertex_shader") || ogl_HaveExtension("GL_ARB_fragment_shader") ||
ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program"))
{
INTEGER(MAX_TEXTURE_IMAGE_UNITS_ARB);
INTEGER(MAX_TEXTURE_COORDS_ARB);
}
if (ogl_HaveExtension("GL_ARB_draw_buffers"))
{
INTEGER(MAX_DRAW_BUFFERS_ARB);
}
// Core OpenGL 3.0:
if (ogl_HaveExtension("GL_EXT_gpu_shader4"))
{
INTEGER(MIN_PROGRAM_TEXEL_OFFSET); // no _EXT version of these in glext.h
INTEGER(MAX_PROGRAM_TEXEL_OFFSET);
}
if (ogl_HaveExtension("GL_EXT_framebuffer_object"))
{
INTEGER(MAX_COLOR_ATTACHMENTS_EXT);
INTEGER(MAX_RENDERBUFFER_SIZE_EXT);
}
if (ogl_HaveExtension("GL_EXT_framebuffer_multisample"))
{
INTEGER(MAX_SAMPLES_EXT);
}
if (ogl_HaveExtension("GL_EXT_texture_array"))
{
INTEGER(MAX_ARRAY_TEXTURE_LAYERS_EXT);
}
if (ogl_HaveExtension("GL_EXT_transform_feedback"))
{
INTEGER(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT);
INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT);
INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT);
}
// Other interesting extensions:
if (ogl_HaveExtension("GL_EXT_timer_query") || ogl_HaveExtension("GL_ARB_timer_query"))
{
QUERY(TIME_ELAPSED, QUERY_COUNTER_BITS);
}
if (ogl_HaveExtension("GL_ARB_timer_query"))
{
QUERY(TIMESTAMP, QUERY_COUNTER_BITS);
}
if (ogl_HaveExtension("GL_EXT_texture_filter_anisotropic"))
{
FLOAT(MAX_TEXTURE_MAX_ANISOTROPY_EXT);
}
if (ogl_HaveExtension("GL_ARB_texture_rectangle"))
{
INTEGER(MAX_RECTANGLE_TEXTURE_SIZE_ARB);
}
if (ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program"))
{
INTEGER(MAX_PROGRAM_MATRICES_ARB);
INTEGER(MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB);
}
if (ogl_HaveExtension("GL_ARB_vertex_program"))
{
VERTEXPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB);
VERTEXPROGRAM(MAX_PROGRAM_PARAMETERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_ATTRIBS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB);
if (ogl_HaveExtension("GL_ARB_fragment_program"))
{
// The spec seems to say these should be supported, but
// Mesa complains about them so let's not bother
/*
VERTEXPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB);
*/
}
}
if (ogl_HaveExtension("GL_ARB_fragment_program"))
{
FRAGMENTPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_PARAMETERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_ATTRIBS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB);
if (ogl_HaveExtension("GL_ARB_vertex_program"))
{
// The spec seems to say these should be supported, but
// Intel drivers on Windows complain about them so let's not bother
/*
FRAGMENTPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB);
*/
}
}
if (ogl_HaveExtension("GL_ARB_geometry_shader4"))
{
INTEGER(MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB);
INTEGER(MAX_GEOMETRY_OUTPUT_VERTICES_ARB);
INTEGER(MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB);
INTEGER(MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB);
INTEGER(MAX_GEOMETRY_VARYING_COMPONENTS_ARB);
INTEGER(MAX_VERTEX_VARYING_COMPONENTS_ARB);
}
#else // CONFIG2_GLES
// Core OpenGL ES 2.0:
STRING(SHADING_LANGUAGE_VERSION);
INTEGER(MAX_VERTEX_ATTRIBS);
INTEGER(MAX_VERTEX_UNIFORM_VECTORS);
INTEGER(MAX_VARYING_VECTORS);
INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
INTEGER(MAX_FRAGMENT_UNIFORM_VECTORS);
INTEGER(MAX_TEXTURE_IMAGE_UNITS);
INTEGER(MAX_RENDERBUFFER_SIZE);
#endif // CONFIG2_GLES
#ifdef SDL_VIDEO_DRIVER_X11
#define GLXQCR_INTEGER(id) do { \
unsigned int i = UINT_MAX; \
if (pglXQueryCurrentRendererIntegerMESA(id, &i)) \
scriptInterface.SetProperty(settings, #id, i); \
} while (false)
#define GLXQCR_INTEGER2(id) do { \
unsigned int i[2] = { UINT_MAX, UINT_MAX }; \
if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \
scriptInterface.SetProperty(settings, #id "[0]", i[0]); \
scriptInterface.SetProperty(settings, #id "[1]", i[1]); \
} \
} while (false)
#define GLXQCR_INTEGER3(id) do { \
unsigned int i[3] = { UINT_MAX, UINT_MAX, UINT_MAX }; \
if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \
scriptInterface.SetProperty(settings, #id "[0]", i[0]); \
scriptInterface.SetProperty(settings, #id "[1]", i[1]); \
scriptInterface.SetProperty(settings, #id "[2]", i[2]); \
} \
} while (false)
#define GLXQCR_STRING(id) do { \
const char* str = pglXQueryCurrentRendererStringMESA(id); \
if (str) \
scriptInterface.SetProperty(settings, #id ".string", str); \
} while (false)
SDL_SysWMinfo wminfo;
SDL_VERSION(&wminfo.version);
#if SDL_VERSION_ATLEAST(2, 0, 0)
const int ret = SDL_GetWindowWMInfo(g_VideoMode.GetWindow(), &wminfo);
#else
const int ret = SDL_GetWMInfo(&wminfo);
#endif
if (ret && wminfo.subsystem == SDL_SYSWM_X11)
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
Display* dpy = wminfo.info.x11.display;
#else
Display* dpy = wminfo.info.x11.gfxdisplay;
#endif
int scrnum = DefaultScreen(dpy);
const char* glxexts = glXQueryExtensionsString(dpy, scrnum);
scriptInterface.SetProperty(settings, "glx_extensions", glxexts);
if (strstr(glxexts, "GLX_MESA_query_renderer") && pglXQueryCurrentRendererIntegerMESA && pglXQueryCurrentRendererStringMESA)
{
GLXQCR_INTEGER(GLX_RENDERER_VENDOR_ID_MESA);
GLXQCR_INTEGER(GLX_RENDERER_DEVICE_ID_MESA);
GLXQCR_INTEGER3(GLX_RENDERER_VERSION_MESA);
GLXQCR_INTEGER(GLX_RENDERER_ACCELERATED_MESA);
GLXQCR_INTEGER(GLX_RENDERER_VIDEO_MEMORY_MESA);
GLXQCR_INTEGER(GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA);
GLXQCR_INTEGER(GLX_RENDERER_PREFERRED_PROFILE_MESA);
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA);
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA);
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA);
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA);
GLXQCR_STRING(GLX_RENDERER_VENDOR_ID_MESA);
GLXQCR_STRING(GLX_RENDERER_DEVICE_ID_MESA);
}
}
#endif // SDL_VIDEO_DRIVER_X11
}