mirror of
https://gitea.wildfiregames.com/0ad/0ad
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This autodetection has a higer priority than default.cfg, but lower priority than local changes. Note that after enabling these features some get disabled later on on some drivers (Intel, software renderers). Also note that mesa drivers only expose core profile OpenGL, and 0 A.D. reads compatibility profile, so that on mesa drivers OpenGL4 is never detected and these features are never enabled by default. This was SVN commit r17412.
219 lines
6.3 KiB
C++
219 lines
6.3 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Config.h"
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#include "lib/timer.h"
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#include "ps/CConsole.h"
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#include "ps/CLogger.h"
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#include "ps/ConfigDB.h"
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#include "ps/GameSetup/CmdLineArgs.h"
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// (these variables are documented in the header.)
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CStrW g_CursorName = L"test";
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bool g_NoGLS3TC = false;
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bool g_NoGLAutoMipmap = false;
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bool g_NoGLVBO = false;
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bool g_PauseOnFocusLoss = false;
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bool g_RenderActors = true;
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bool g_Shadows = false;
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bool g_ShadowPCF = false;
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bool g_WaterUgly = false;
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bool g_WaterFancyEffects = false;
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bool g_WaterRealDepth = false;
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bool g_WaterRefraction = false;
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bool g_WaterReflection = false;
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bool g_WaterShadows = false;
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bool g_Particles = false;
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bool g_Silhouettes = false;
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bool g_ShowSky = false;
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bool g_PreferGLSL = false;
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bool g_PostProc = false;
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bool g_SmoothLOS = false;
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float g_Gamma = 1.0f;
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CStr g_RenderPath = "default";
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int g_xres, g_yres;
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float g_GuiScale = 1.0f;
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bool g_VSync = false;
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bool g_Quickstart = false;
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bool g_DisableAudio = false;
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bool g_JSDebuggerEnabled = false;
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bool g_ScriptProfilingEnabled = false;
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// flag to switch on drawing terrain overlays
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bool g_ShowPathfindingOverlay = false;
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// flag to switch on triangulation pathfinding
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bool g_TriPathfind = false;
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// If non-empty, specified map will be automatically loaded
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CStr g_AutostartMap = "";
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//----------------------------------------------------------------------------
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// config
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//----------------------------------------------------------------------------
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// Fill in the globals from the config files.
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static void LoadGlobals()
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{
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CFG_GET_VAL("vsync", g_VSync);
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CFG_GET_VAL("nos3tc", g_NoGLS3TC);
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CFG_GET_VAL("noautomipmap", g_NoGLAutoMipmap);
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CFG_GET_VAL("novbo", g_NoGLVBO);
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CFG_GET_VAL("pauseonfocusloss", g_PauseOnFocusLoss);
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CFG_GET_VAL("renderactors", g_RenderActors);
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CFG_GET_VAL("shadows", g_Shadows);
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CFG_GET_VAL("shadowpcf", g_ShadowPCF);
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CFG_GET_VAL("waterugly", g_WaterUgly);
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CFG_GET_VAL("waterfancyeffects", g_WaterFancyEffects);
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CFG_GET_VAL("waterrealdepth", g_WaterRealDepth);
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CFG_GET_VAL("waterrefraction", g_WaterRefraction);
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CFG_GET_VAL("waterreflection", g_WaterReflection);
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CFG_GET_VAL("shadowsonwater", g_WaterShadows);
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CFG_GET_VAL("renderpath", g_RenderPath);
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CFG_GET_VAL("particles", g_Particles);
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CFG_GET_VAL("silhouettes", g_Silhouettes);
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CFG_GET_VAL("showsky", g_ShowSky);
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CFG_GET_VAL("preferglsl", g_PreferGLSL);
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CFG_GET_VAL("postproc", g_PostProc);
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CFG_GET_VAL("smoothlos", g_SmoothLOS);
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CFG_GET_VAL("gui.scale", g_GuiScale);
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CFG_GET_VAL("jsdebugger.enable", g_JSDebuggerEnabled);
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CFG_GET_VAL("profiler2.script.enable", g_ScriptProfilingEnabled);
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if (g_JSDebuggerEnabled)
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LOGERROR("JS debugger temporarily disabled during the SpiderMonkey upgrade (check trac ticket #2348 for details)");
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// Script Debugging and profiling does not make sense together because of the hooks
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// that reduce performance a lot - and it wasn't tested if it even works together.
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if (g_JSDebuggerEnabled && g_ScriptProfilingEnabled)
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LOGERROR("Enabling both script profiling and script debugging is not supported!");
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}
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static void ProcessCommandLineArgs(const CmdLineArgs& args)
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{
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// TODO: all these options (and the ones processed elsewhere) should
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// be documented somewhere for users.
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// Handle "-conf=key:value" (potentially multiple times)
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std::vector<CStr> conf = args.GetMultiple("conf");
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for (size_t i = 0; i < conf.size(); ++i)
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{
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CStr name_value = conf[i];
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if (name_value.Find(':') != -1)
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{
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CStr name = name_value.BeforeFirst(":");
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CStr value = name_value.AfterFirst(":");
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g_ConfigDB.SetValueString(CFG_COMMAND, name, value);
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}
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}
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if (args.Has("g"))
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{
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g_Gamma = args.Get("g").ToFloat();
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if (g_Gamma == 0.0f)
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g_Gamma = 1.0f;
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}
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// if (args.Has("listfiles"))
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// trace_enable(true);
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if (args.Has("profile"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "profile", args.Get("profile"));
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if (args.Has("quickstart"))
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{
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g_Quickstart = true;
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g_DisableAudio = true; // do this for backward-compatibility with user expectations
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}
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if (args.Has("nosound"))
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g_DisableAudio = true;
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if (args.Has("shadows"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "shadows", "true");
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if (args.Has("xres"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "xres", args.Get("xres"));
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if (args.Has("yres"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "yres", args.Get("yres"));
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if (args.Has("vsync"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "vsync", "true");
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if (args.Has("ooslog"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "ooslog", "true");
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if (args.Has("serializationtest"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "serializationtest", "true");
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}
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void CONFIG_Init(const CmdLineArgs& args)
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{
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TIMER(L"CONFIG_Init");
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new CConfigDB;
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// Load the global, default config file
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g_ConfigDB.SetConfigFile(CFG_DEFAULT, L"config/default.cfg");
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g_ConfigDB.Reload(CFG_DEFAULT); // 216ms
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// Try loading the local system config file (which doesn't exist by
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// default) - this is designed as a way of letting developers edit the
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// system config without accidentally committing their changes back to SVN.
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g_ConfigDB.SetConfigFile(CFG_SYSTEM, L"config/local.cfg");
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g_ConfigDB.Reload(CFG_SYSTEM);
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g_ConfigDB.SetConfigFile(CFG_USER, L"config/user.cfg");
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g_ConfigDB.Reload(CFG_USER);
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g_ConfigDB.SetConfigFile(CFG_MOD, L"config/mod.cfg");
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// No point in reloading mod.cfg here - we haven't mounted mods yet
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ProcessCommandLineArgs(args);
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// Initialise console history file
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int max_history_lines = 200;
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CFG_GET_VAL("console.history.size", max_history_lines);
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g_Console->UseHistoryFile(L"config/console.txt", max_history_lines);
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// Collect information from system.cfg, the profile file,
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// and any command-line overrides to fill in the globals.
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LoadGlobals(); // 64ms
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}
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