..
BinarySerializer.cpp
Increase serializer reserved buffer space to cope with huge maps.
2010-11-30 12:24:46 +00:00
BinarySerializer.h
wgl compile fix: add types required by new wglext.h
2011-02-19 18:00:09 +00:00
DebugSerializer.cpp
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
DebugSerializer.h
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
HashSerializer.cpp
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
HashSerializer.h
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
IDeserializer.cpp
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
IDeserializer.h
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
ISerializer.cpp
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
ISerializer.h
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
SerializedScriptTypes.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
SerializeTemplates.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
StdDeserializer.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
StdDeserializer.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
StdSerializer.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
StdSerializer.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00