0ad/source/simulation2/components/tests
Ykkrosh b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
..
test_CommandQueue.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
test_Pathfinder.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
test_Position.h Fix build error in tests 2010-08-09 09:25:13 +00:00
test_scripts.h Add some tests for UnitAI. 2010-11-22 20:12:04 +00:00