0ad/source/ps
prefect 5087732fe3 Refactor ProfileViewer into a singleton that uses AbstractProfileTable as
data model.
Profile.cpp implements AbstractProfileTable so the original
functionality
of the profiling display remains.
CRenderer also contains an AbstractProfileTable implementation that
displays
the rendering stats. Switch through different profile views using F11.

This was SVN commit r3154.
2005-11-19 16:15:34 +00:00
..
GameSetup Refactor ProfileViewer into a singleton that uses AbstractProfileTable as 2005-11-19 16:15:34 +00:00
Network add sem_msgwait_np for philip/use with atlas. add API fail reporting for sem_* 2005-11-03 07:26:38 +00:00
scripting - fix w4 warnings 2005-08-09 15:55:44 +00:00
XML profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
CConsole.cpp replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
CConsole.h minimap: now use GUI event system instead of polling. fixes broken click feature. 2005-10-20 15:27:39 +00:00
CLogger.cpp fix 64bit bug: wsdl defined SDL_Event.user.code as intptr_t, but real SDL doesn't. brought that in line and fixed GUIHotkey code. 2005-10-13 19:11:22 +00:00
CLogger.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
ConfigDB.cpp timer: improved timer_add_client - no longer has fixed-size storage. btw, name will change here - not happy with SUM_TIMER. 2005-10-16 23:16:08 +00:00
ConfigDB.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
CStr.cpp some infrastructure for self-tests: gets rid of boilerplate code. 2005-09-02 02:47:25 +00:00
CStr.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
CVFSFile.cpp - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
CVFSFile.h New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
Encryption.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
Encryption.h s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
Error.h s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
Errors.cpp Fixed mmap bug, and GUI memory leak. 2005-07-28 17:39:27 +00:00
Errors.h Changed PSERROR to inherit from std::exception 2005-05-24 00:00:40 +00:00
FilePacker.cpp profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
FilePacker.h CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used). 2004-12-15 14:26:21 +00:00
FileUnpacker.cpp profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
FileUnpacker.h types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
Font.cpp - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
Font.h Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
Game.cpp Minimap: refactor if() spanning 200 lines into if(!) return 2005-10-19 06:11:21 +00:00
Game.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
GameAttributes.cpp Forgot to change a JSFunctionProperty getter function to the new prototype. 2005-10-24 02:53:50 +00:00
GameAttributes.h Forgot to change a JSFunctionProperty getter function to the new prototype. 2005-10-24 02:53:50 +00:00
GameRecord.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
GameRecord.h - A lot of small network fixes 2004-09-21 14:40:43 +00:00
Globals.cpp replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
Globals.h replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
Hotkey.cpp replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
Hotkey.h replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
i18n.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
i18n.h Renamed translate() to I18n::translate(), to minimise conflicts 2005-05-22 22:58:27 +00:00
Interact.cpp replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
Interact.h Initialize some previously uninitialized variables. 2005-10-29 22:50:54 +00:00
KeyName.cpp include SDL or lib/input.h where needed (since lib.h no longer pulls it in) 2005-01-27 15:31:06 +00:00
Loader.cpp change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common. 2005-10-27 16:53:41 +00:00
Loader.h rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
LoaderThunks.h minimap: now use GUI event system instead of polling. fixes broken click feature. 2005-10-20 15:27:39 +00:00
LogFile.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
LogFile.h s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
NPFont.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
NPFont.h Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
NPFontManager.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
NPFontManager.h Added PASAP entity systems 2004-05-21 23:46:16 +00:00
Overlay.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
Overlay.h New terrain properties stuff, gcc compatability and updated unix debugging stuff 2005-08-07 21:58:36 +00:00
OverlayText.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
OverlayText.h Fixed #includes. 2004-05-29 20:50:23 +00:00
Parser.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
Parser.h Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
Player.cpp GameView: revise usage of LOS_VISIBLE - must check bit, not equality 2005-11-06 00:07:01 +00:00
Player.h GameView: revise usage of LOS_VISIBLE - must check bit, not equality 2005-11-06 00:07:01 +00:00
Profile.cpp Refactor ProfileViewer into a singleton that uses AbstractProfileTable as 2005-11-19 16:15:34 +00:00
Profile.h Refactor ProfileViewer into a singleton that uses AbstractProfileTable as 2005-11-19 16:15:34 +00:00
ProfileViewer.cpp Refactor ProfileViewer into a singleton that uses AbstractProfileTable as 2005-11-19 16:15:34 +00:00
ProfileViewer.h Refactor ProfileViewer into a singleton that uses AbstractProfileTable as 2005-11-19 16:15:34 +00:00
Pyrogenesis.cpp s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
Pyrogenesis.h debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h 2005-05-11 18:56:30 +00:00
Singleton.h scripting-interface improvements 2005-08-09 16:02:15 +00:00
Sound.h stripped some headers from deprecated prometheus.h => huge rearrange 2004-06-03 01:43:33 +00:00
StringConvert.cpp ScriptableComplex.h: ScriptingHost already includes SpiderMonkey.h 2005-07-20 04:53:58 +00:00
StringConvert.h Corrected string conversion slightly 2005-03-22 12:09:11 +00:00
ThreadUtil.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
UniDoubler.h Added CStr and some other things to precompiled.h, to reduce build times. 2005-06-01 20:12:45 +00:00
utf16string.h profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
Util.cpp profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
Util.h Atlas: Bits of tool-related code. 2005-10-24 01:53:03 +00:00
Vector2D.h CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
VFSUtil.cpp file_open: cleanup 2005-10-23 23:57:59 +00:00
VFSUtil.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
World.cpp GameSetup: "-autostart=mapname" command-line parameter, for faster testing. 2005-10-30 21:30:52 +00:00
World.h Added initial version of LOS, and updated minimap to show both LOS and water. 2005-10-09 03:43:03 +00:00