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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_REPLAYTURNMANAGER
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#define INCLUDED_REPLAYTURNMANAGER
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#include "LocalTurnManager.h"
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/**
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* Implementation of CLocalTurnManager for replay games.
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*/
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class CReplayTurnManager : public CLocalTurnManager
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{
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public:
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CReplayTurnManager(CSimulation2& simulation, IReplayLogger& replay);
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void StoreReplayCommand(u32 turn, int player, const std::string& command);
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void StoreReplayTurnLength(u32 turn, u32 turnLength);
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void StoreReplayHash(u32 turn, const std::string& hash, bool quick);
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void StoreFinalReplayTurn(u32 turn);
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private:
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void NotifyFinishedUpdate(u32 turn) override;
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void DoTurn(u32 turn);
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static const CStr EventNameReplayFinished;
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static const CStr EventNameReplayOutOfSync;
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bool m_HasSyncError = false;
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// Contains the commands of every player on each turn
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std::map<u32, std::vector<std::pair<player_id_t, std::string>>> m_ReplayCommands;
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// Contains the length of every turn
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std::map<u32, u32> m_ReplayTurnLengths;
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// Contains all replay hash values and weather or not the quick hash method was used
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std::map<u32, std::pair<std::string, bool>> m_ReplayHash;
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};
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#endif // INCLUDED_REPLAYTURNMANAGER
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