0ad/source/ps/KeyName.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

57 lines
2 KiB
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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_KEYNAME
#define INCLUDED_KEYNAME
// Need SDLK_* enum values.
#include "lib/external_libraries/libsdl.h"
#include "ps/CStr.h"
extern SDL_Scancode FindScancode(const CStr8& keyname);
// Map a scancode to a locale-independent scancode name.
extern CStr8 FindScancodeName(SDL_Scancode scancode);
// Map a scancode to a locale-dependent key name (to show the user).
extern CStr8 FindKeyName(SDL_Scancode scancode);
enum {
// Start sequential IDs in the right place
// Pick a code which is greater than any scancodes used by SDL itself
EXTRA_KEYS_BASE = SDL_NUM_SCANCODES,
// 'Keycodes' for the unified modifier keys
UNIFIED_SHIFT,
UNIFIED_CTRL,
UNIFIED_ALT,
UNIFIED_SUPER,
UNIFIED_LAST,
// 'Keycodes' for the mouse buttons
// Base for mouse buttons.
// Everything less than MOUSE_BASE is not reported by an SDL mouse button event.
// Everything greater than MOUSE_BASE is reported by an SDL mouse button event.
MOUSE_BASE,
MOUSE_LEFT = MOUSE_BASE + SDL_BUTTON_LEFT,
MOUSE_MIDDLE = MOUSE_BASE + SDL_BUTTON_MIDDLE,
MOUSE_RIGHT = MOUSE_BASE + SDL_BUTTON_RIGHT,
// SDL2 doesn't count wheels as buttons, so just give them the previous sequential IDs
MOUSE_WHEELUP = MOUSE_BASE + 4,
MOUSE_WHEELDOWN = MOUSE_BASE + 5,
MOUSE_X1 = MOUSE_BASE + SDL_BUTTON_X1 + 2,
MOUSE_X2 = MOUSE_BASE + SDL_BUTTON_X2 + 2,
MOUSE_LAST,
};
#endif // #ifndef INCLUDED_KEYNAME