0ad/source/graphics/tests
phosit e33aafc4e2 Put the CMapGeneratorWorker completely inside the task
The return-slot provided by the `Future` is used for synchronisation.

Refs: #5874

Comments By: @Stan, @vladislavbelov, @wraitii
Differential Revision: https://code.wildfiregames.com/D5001
This was SVN commit r27944.
2023-11-19 19:19:32 +00:00
..
test_Camera.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
test_Color.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
test_LOSTexture.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
test_MapGenerator.h Put the CMapGeneratorWorker completely inside the task 2023-11-19 19:19:32 +00:00
test_MeshManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
test_Model.h Adds test for loading actor and model having proper flags. 2023-11-08 23:23:03 +00:00
test_ShaderManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
test_Terrain.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
test_TextureConverter.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
test_TextureManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00