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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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//#include "wx/tglbtn.h"
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#include <map>
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class ITool;
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class SectionLayout;
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class ToolManager;
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class ToolButton : public wxButton
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{
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public:
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ToolButton(ToolManager& toolManager, wxWindow *parent, const wxString& label, const wxString& toolName, const wxSize& size = wxDefaultSize, long style = 0);
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void SetSelectedAppearance(bool selected);
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protected:
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void OnClick(wxCommandEvent& evt);
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private:
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ToolManager& m_ToolManager;
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wxString m_Tool;
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bool m_Selected;
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DECLARE_EVENT_TABLE();
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};
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class ToolButtonBar : public wxToolBar
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{
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public:
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ToolButtonBar(ToolManager& toolManager, wxWindow* parent, SectionLayout* sectionLayout, int baseID, long style);
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void AddToolButton(const wxString& shortLabel, const wxString& longLabel,
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const wxString& iconPNGFilename, const wxString& toolName, const wxString& sectionPage);
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protected:
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void OnTool(wxCommandEvent& evt);
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private:
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ToolManager& m_ToolManager;
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int m_Id;
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int m_Size;
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struct Button
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{
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Button() {}
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Button(const wxString& name, const wxString& sectionPage) : name(name), sectionPage(sectionPage) {}
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wxString name;
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wxString sectionPage;
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};
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std::map<int, Button> m_Buttons;
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SectionLayout* m_SectionLayout;
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DECLARE_EVENT_TABLE();
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};
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