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https://gitea.wildfiregames.com/0ad/0ad
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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
154 lines
4.6 KiB
C++
154 lines
4.6 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_Sound.h"
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#include "lib/config2.h"
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#include "lib/utf8.h"
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#include "maths/Vector3D.h"
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#include "ps/Filesystem.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptRequest.h"
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#include "soundmanager/SoundManager.h"
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#include <sstream>
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namespace JSI_Sound
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{
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#if CONFIG2_AUDIO
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void StartMusic()
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetMusicEnabled(true);
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}
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void StopMusic()
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetMusicEnabled(false);
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}
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void ClearPlaylist()
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->ClearPlayListItems();
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}
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void AddPlaylistItem(const std::wstring& filename)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->AddPlayListItem(VfsPath(filename));
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}
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void StartPlaylist(bool looping)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->StartPlayList(looping );
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}
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void PlayMusic(const std::wstring& filename, bool looping)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->PlayAsMusic(filename, looping);
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}
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void PlayUISound(const std::wstring& filename, bool looping)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->PlayAsUI(filename, looping);
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}
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void PlayAmbientSound(const std::wstring& filename, bool looping)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->PlayAsAmbient(filename, looping);
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}
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bool MusicPlaying()
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{
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return true;
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}
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void SetMasterGain(float gain)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetMasterGain(gain);
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}
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void SetMusicGain(float gain)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetMusicGain(gain);
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}
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void SetAmbientGain(float gain)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetAmbientGain(gain);
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}
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void SetActionGain(float gain)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetActionGain(gain);
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}
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void SetUIGain(float gain)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetUIGain(gain);
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}
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#else
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bool MusicPlaying( ){ return false; }
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void PlayAmbientSound(const std::wstring& UNUSED(filename), bool UNUSED(looping) ){}
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void PlayUISound(const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {}
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void PlayMusic(const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {}
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void StartPlaylist(bool UNUSED(looping) ){}
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void AddPlaylistItem(const std::wstring& UNUSED(filename) ){}
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void ClearPlaylist( ){}
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void StopMusic( ){}
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void StartMusic( ){}
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void SetMasterGain(float UNUSED(gain)){}
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void SetMusicGain(float UNUSED(gain)){}
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void SetAmbientGain(float UNUSED(gain)){}
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void SetActionGain(float UNUSED(gain)){}
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void SetUIGain(float UNUSED(gain)){}
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#endif
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void RegisterScriptFunctions(const ScriptRequest& rq)
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{
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ScriptFunction::Register<&StartMusic>(rq, "StartMusic");
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ScriptFunction::Register<&StopMusic>(rq, "StopMusic");
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ScriptFunction::Register<&ClearPlaylist>(rq, "ClearPlaylist");
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ScriptFunction::Register<&AddPlaylistItem>(rq, "AddPlaylistItem");
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ScriptFunction::Register<&StartPlaylist>(rq, "StartPlaylist");
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ScriptFunction::Register<&PlayMusic>(rq, "PlayMusic");
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ScriptFunction::Register<&PlayUISound>(rq, "PlayUISound");
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ScriptFunction::Register<&PlayAmbientSound>(rq, "PlayAmbientSound");
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ScriptFunction::Register<&MusicPlaying>(rq, "MusicPlaying");
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ScriptFunction::Register<&SetMasterGain>(rq, "SetMasterGain");
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ScriptFunction::Register<&SetMusicGain>(rq, "SetMusicGain");
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ScriptFunction::Register<&SetAmbientGain>(rq, "SetAmbientGain");
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ScriptFunction::Register<&SetActionGain>(rq, "SetActionGain");
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ScriptFunction::Register<&SetUIGain>(rq, "SetUIGain");
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}
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}
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