0ad/source/simulation2/components/CCmpTerrain.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

160 lines
4.1 KiB
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/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpTerrain.h"
#include "graphics/Terrain.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include "renderer/WaterManager.h"
#include "maths/Vector3D.h"
#include "simulation2/components/ICmpObstructionManager.h"
#include "simulation2/components/ICmpRangeManager.h"
#include "simulation2/MessageTypes.h"
class CCmpTerrain final : public ICmpTerrain
{
public:
static void ClassInit(CComponentManager& UNUSED(componentManager))
{
}
DEFAULT_COMPONENT_ALLOCATOR(Terrain)
CTerrain* m_Terrain; // not null
static std::string GetSchema()
{
return "<a:component type='system'/><empty/>";
}
void Init(const CParamNode& UNUSED(paramNode)) override
{
m_Terrain = &GetSimContext().GetTerrain();
}
void Deinit() override
{
}
void Serialize(ISerializer& UNUSED(serialize)) override
{
}
void Deserialize(const CParamNode& paramNode, IDeserializer& UNUSED(deserialize)) override
{
Init(paramNode);
}
bool IsLoaded() const override
{
return m_Terrain->GetVerticesPerSide() != 0;
}
CFixedVector3D CalcNormal(entity_pos_t x, entity_pos_t z) const override
{
CFixedVector3D normal;
m_Terrain->CalcNormalFixed((x / (int)TERRAIN_TILE_SIZE).ToInt_RoundToZero(), (z / (int)TERRAIN_TILE_SIZE).ToInt_RoundToZero(), normal);
return normal;
}
CVector3D CalcExactNormal(float x, float z) const override
{
return m_Terrain->CalcExactNormal(x, z);
}
entity_pos_t GetGroundLevel(entity_pos_t x, entity_pos_t z) const override
{
// TODO: this can crash if the terrain heightmap isn't initialised yet
return m_Terrain->GetExactGroundLevelFixed(x, z);
}
float GetExactGroundLevel(float x, float z) const override
{
return m_Terrain->GetExactGroundLevel(x, z);
}
u16 GetTilesPerSide() const override
{
ssize_t tiles = m_Terrain->GetTilesPerSide();
if (tiles == -1)
return 0;
ENSURE(1 <= tiles && tiles <= 65535);
return (u16)tiles;
}
u32 GetMapSize() const override
{
return GetTilesPerSide() * TERRAIN_TILE_SIZE;
}
u16 GetVerticesPerSide() const override
{
ssize_t vertices = m_Terrain->GetVerticesPerSide();
ENSURE(1 <= vertices && vertices <= 65535);
return (u16)vertices;
}
CTerrain* GetCTerrain() override
{
return m_Terrain;
}
void ReloadTerrain(bool ReloadWater) override
{
// TODO: should refactor this code to be nicer
u16 tiles = GetTilesPerSide();
u16 vertices = GetVerticesPerSide();
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSystemEntity());
if (cmpObstructionManager)
{
cmpObstructionManager->SetBounds(entity_pos_t::Zero(), entity_pos_t::Zero(),
entity_pos_t::FromInt(tiles*(int)TERRAIN_TILE_SIZE),
entity_pos_t::FromInt(tiles*(int)TERRAIN_TILE_SIZE));
}
CmpPtr<ICmpRangeManager> cmpRangeManager(GetSystemEntity());
if (cmpRangeManager)
{
cmpRangeManager->SetBounds(entity_pos_t::Zero(), entity_pos_t::Zero(),
entity_pos_t::FromInt(tiles*(int)TERRAIN_TILE_SIZE),
entity_pos_t::FromInt(tiles*(int)TERRAIN_TILE_SIZE));
}
if (ReloadWater && CRenderer::IsInitialised())
{
g_Renderer.GetSceneRenderer().GetWaterManager().SetMapSize(vertices);
g_Renderer.GetSceneRenderer().GetWaterManager().RecomputeWaterData();
}
MakeDirty(0, 0, tiles+1, tiles+1);
}
void MakeDirty(i32 i0, i32 j0, i32 i1, i32 j1) override
{
CMessageTerrainChanged msg(i0, j0, i1, j1);
GetSimContext().GetComponentManager().BroadcastMessage(msg);
}
};
REGISTER_COMPONENT_TYPE(Terrain)