0ad/source/simulation2/components/CCmpOwnership.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

104 lines
2.3 KiB
C++
Raw Blame History

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/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpOwnership.h"
#include "simulation2/MessageTypes.h"
/**
* Basic ICmpOwnership implementation.
*/
class CCmpOwnership final : public ICmpOwnership
{
public:
static void ClassInit(CComponentManager& componentManager)
{
componentManager.SubscribeToMessageType(MT_Destroy);
}
DEFAULT_COMPONENT_ALLOCATOR(Ownership)
player_id_t m_Owner;
static std::string GetSchema()
{
return
"<a:example/>"
"<a:help>Allows this entity to be owned by players.</a:help>"
"<empty/>";
}
void Init(const CParamNode& UNUSED(paramNode)) override
{
m_Owner = INVALID_PLAYER;
}
void Deinit() override
{
}
void Serialize(ISerializer& serialize) override
{
serialize.NumberI32_Unbounded("owner", m_Owner);
}
void Deserialize(const CParamNode& UNUSED(paramNode), IDeserializer& deserialize) override
{
deserialize.NumberI32_Unbounded("owner", m_Owner);
}
void HandleMessage(const CMessage& msg, bool UNUSED(global)) override
{
switch (msg.GetType())
{
case MT_Destroy:
{
// Reset the owner so this entity is e.g. removed from population counts
SetOwner(INVALID_PLAYER);
break;
}
}
}
player_id_t GetOwner() const override
{
return m_Owner;
}
void SetOwner(player_id_t playerID) override
{
if (playerID == m_Owner)
return;
player_id_t old = m_Owner;
m_Owner = playerID;
CMessageOwnershipChanged msg(GetEntityId(), old, playerID);
GetSimContext().GetComponentManager().PostMessage(GetEntityId(), msg);
}
void SetOwnerQuiet(player_id_t playerID) override
{
if (playerID != m_Owner)
m_Owner = playerID;
}
};
REGISTER_COMPONENT_TYPE(Ownership)