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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
125 lines
3.7 KiB
C++
125 lines
3.7 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Config.h"
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#include "lib/timer.h"
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#include "ps/CConsole.h"
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#include "ps/CLogger.h"
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#include "ps/ConfigDB.h"
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#include "ps/GameSetup/CmdLineArgs.h"
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// (these variables are documented in the header.)
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bool g_PauseOnFocusLoss = false;
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int g_xres, g_yres;
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bool g_Quickstart = false;
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bool g_DisableAudio = false;
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//----------------------------------------------------------------------------
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// config
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//----------------------------------------------------------------------------
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// Fill in the globals from the config files.
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static void LoadGlobals()
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{
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CFG_GET_VAL("pauseonfocusloss", g_PauseOnFocusLoss);
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}
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static void ProcessCommandLineArgs(const CmdLineArgs& args)
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{
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// TODO: all these options (and the ones processed elsewhere) should
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// be documented somewhere for users.
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// Handle "-conf=key:value" (potentially multiple times)
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std::vector<CStr> conf = args.GetMultiple("conf");
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for (size_t i = 0; i < conf.size(); ++i)
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{
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CStr name_value = conf[i];
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if (name_value.Find(':') != -1)
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{
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CStr name = name_value.BeforeFirst(":");
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CStr value = name_value.AfterFirst(":");
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g_ConfigDB.SetValueString(CFG_COMMAND, name, value);
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}
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}
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if (args.Has("profile"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "profile", args.Get("profile"));
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if (args.Has("quickstart"))
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{
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g_Quickstart = true;
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g_DisableAudio = true; // do this for backward-compatibility with user expectations
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}
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if (args.Has("nosound"))
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g_DisableAudio = true;
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if (args.Has("shadows"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "shadows", "true");
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if (args.Has("xres"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "xres", args.Get("xres"));
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if (args.Has("yres"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "yres", args.Get("yres"));
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if (args.Has("vsync"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "vsync", "true");
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if (args.Has("ooslog"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "ooslog", "true");
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if (args.Has("serializationtest"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "serializationtest", "true");
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if (args.Has("rejointest"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "rejointest", args.Get("rejointest"));
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}
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void CONFIG_Init(const CmdLineArgs& args)
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{
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TIMER(L"CONFIG_Init");
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CConfigDB::Initialise();
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// Load the global, default config file
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g_ConfigDB.SetConfigFile(CFG_DEFAULT, L"config/default.cfg");
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g_ConfigDB.Reload(CFG_DEFAULT); // 216ms
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// Try loading the local system config file (which doesn't exist by
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// default) - this is designed as a way of letting developers edit the
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// system config without accidentally committing their changes back to SVN.
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g_ConfigDB.SetConfigFile(CFG_SYSTEM, L"config/local.cfg");
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g_ConfigDB.Reload(CFG_SYSTEM);
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g_ConfigDB.SetConfigFile(CFG_USER, L"config/user.cfg");
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g_ConfigDB.Reload(CFG_USER);
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g_ConfigDB.SetConfigFile(CFG_MOD, L"config/mod.cfg");
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// No point in reloading mod.cfg here - we haven't mounted mods yet
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ProcessCommandLineArgs(args);
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// Collect information from system.cfg, the profile file,
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// and any command-line overrides to fill in the globals.
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LoadGlobals(); // 64ms
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}
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