0ad/source/ps/GameSetup/Atlas.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

88 lines
2.6 KiB
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/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Atlas.h"
#include "ps/GameSetup/CmdLineArgs.h"
#include "ps/DllLoader.h"
//----------------------------------------------------------------------------
// Atlas (map editor) integration
//----------------------------------------------------------------------------
DllLoader atlas_dll("AtlasUI", CLogger::Normal);
enum AtlasRunFlags
{
// used by ATLAS_RunIfOnCmdLine; makes any error output go through
// DEBUG_DISPLAY_ERROR rather than a GUI dialog box (because GUI init was
// skipped to reduce load time).
ATLAS_NO_GUI = 1
};
// starts the Atlas UI.
static void ATLAS_Run(const CmdLineArgs& args, int flags = 0)
{
// first check if we can run at all
if(!atlas_dll.LoadDLL())
{
if(flags & ATLAS_NO_GUI)
DEBUG_DISPLAY_ERROR(L"The Atlas UI was not successfully loaded and therefore cannot be started as requested.");
else
DEBUG_DISPLAY_ERROR(L"The Atlas UI was not successfully loaded and therefore cannot be started as requested.");// TODO: implement GUI error message
return;
}
// TODO (make nicer)
extern bool BeginAtlas(const CmdLineArgs& args, const DllLoader& dll);
if (!BeginAtlas(args, atlas_dll))
{
debug_warn(L"Atlas loading failed");
return;
}
}
bool ATLAS_IsAvailable()
{
return atlas_dll.LoadDLL();
}
// starts the Atlas UI if an "-editor" switch is found on the command line.
// this is the alternative to starting the main menu and clicking on
// the editor button; it is much faster because it's called during early
// init and therefore skips GUI setup.
// notes:
// - GUI init still runs, but some GUI setup will be skipped since
// ATLAS_IsRunning() will return true.
bool ATLAS_RunIfOnCmdLine(const CmdLineArgs& args, bool force)
{
if (force || args.Has("editor"))
{
if (args.Has("dumpSchema"))
{
LOGERROR("-dumpSchema and -editor arguments are incompatible: Atlas will not be started.");
return false;
}
ATLAS_Run(args, ATLAS_NO_GUI);
return true;
}
return false;
}