0ad/source/network/NetMessage.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

228 lines
4.8 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "NetMessage.h"
#include "ps/CLogger.h"
#include "ps/Game.h"
#include "simulation2/Simulation2.h"
#undef ALLNETMSGS_DONT_CREATE_NMTS
#define ALLNETMSGS_IMPLEMENT
#include "NetMessages.h"
CNetMessage::CNetMessage()
{
m_Type = NMT_INVALID;
}
CNetMessage::CNetMessage(NetMessageType type)
{
m_Type = type;
}
CNetMessage::~CNetMessage()
{
}
u8* CNetMessage::Serialize(u8* pBuffer) const
{
size_t size = GetSerializedLength();
Serialize_int_1(pBuffer, m_Type);
Serialize_int_2(pBuffer, size);
return pBuffer;
}
const u8* CNetMessage::Deserialize(const u8* pStart, const u8* pEnd)
{
if (pStart + 3 > pEnd)
{
LOGERROR("CNetMessage: Corrupt packet (smaller than header)");
return NULL;
}
const u8* pBuffer = pStart;
int type;
size_t size;
Deserialize_int_1(pBuffer, type);
Deserialize_int_2(pBuffer, size);
m_Type = (NetMessageType)type;
if (pStart + size != pEnd)
{
LOGERROR("CNetMessage: Corrupt packet (incorrect size)");
return NULL;
}
return pBuffer;
}
size_t CNetMessage::GetSerializedLength() const
{
// By default, return header size
return 3;
}
CStr CNetMessage::ToString() const
{
// This is called only when the subclass doesn't override it
if (GetType() == NMT_INVALID)
return "MESSAGE_TYPE_NONE { Undefined Message }";
else
return "Unknown Message " + CStr::FromInt(GetType());
}
CNetMessage* CNetMessageFactory::CreateMessage(const void* pData,
size_t dataSize,
const ScriptInterface& scriptInterface)
{
CNetMessage* pNewMessage = NULL;
CNetMessage header;
// Figure out message type
header.Deserialize((const u8*)pData, (const u8*)pData + dataSize);
switch (header.GetType())
{
case NMT_GAME_SETUP:
pNewMessage = new CGameSetupMessage(scriptInterface);
break;
case NMT_PLAYER_ASSIGNMENT:
pNewMessage = new CPlayerAssignmentMessage;
break;
case NMT_FILE_TRANSFER_REQUEST:
pNewMessage = new CFileTransferRequestMessage;
break;
case NMT_FILE_TRANSFER_RESPONSE:
pNewMessage = new CFileTransferResponseMessage;
break;
case NMT_FILE_TRANSFER_DATA:
pNewMessage = new CFileTransferDataMessage;
break;
case NMT_FILE_TRANSFER_ACK:
pNewMessage = new CFileTransferAckMessage;
break;
case NMT_JOIN_SYNC_START:
pNewMessage = new CJoinSyncStartMessage;
break;
case NMT_REJOINED:
pNewMessage = new CRejoinedMessage;
break;
case NMT_KICKED:
pNewMessage = new CKickedMessage;
break;
case NMT_CLIENT_TIMEOUT:
pNewMessage = new CClientTimeoutMessage;
break;
case NMT_CLIENT_PERFORMANCE:
pNewMessage = new CClientPerformanceMessage;
break;
case NMT_CLIENTS_LOADING:
pNewMessage = new CClientsLoadingMessage;
break;
case NMT_CLIENT_PAUSED:
pNewMessage = new CClientPausedMessage;
break;
case NMT_LOADED_GAME:
pNewMessage = new CLoadedGameMessage;
break;
case NMT_SERVER_HANDSHAKE:
pNewMessage = new CSrvHandshakeMessage;
break;
case NMT_SERVER_HANDSHAKE_RESPONSE:
pNewMessage = new CSrvHandshakeResponseMessage;
break;
case NMT_CLIENT_HANDSHAKE:
pNewMessage = new CCliHandshakeMessage;
break;
case NMT_AUTHENTICATE:
pNewMessage = new CAuthenticateMessage;
break;
case NMT_AUTHENTICATE_RESULT:
pNewMessage = new CAuthenticateResultMessage;
break;
case NMT_GAME_START:
pNewMessage = new CGameStartMessage;
break;
case NMT_END_COMMAND_BATCH:
pNewMessage = new CEndCommandBatchMessage;
break;
case NMT_SYNC_CHECK:
pNewMessage = new CSyncCheckMessage;
break;
case NMT_SYNC_ERROR:
pNewMessage = new CSyncErrorMessage;
break;
case NMT_CHAT:
pNewMessage = new CChatMessage;
break;
case NMT_READY:
pNewMessage = new CReadyMessage;
break;
case NMT_SIMULATION_COMMAND:
pNewMessage = new CSimulationMessage(scriptInterface);
break;
case NMT_CLEAR_ALL_READY:
pNewMessage = new CClearAllReadyMessage;
break;
case NMT_ASSIGN_PLAYER:
pNewMessage = new CAssignPlayerMessage;
break;
default:
LOGERROR("CNetMessageFactory::CreateMessage(): Unknown message type '%d' received",
static_cast<int>(header.GetType()));
break;
}
if (pNewMessage)
pNewMessage->Deserialize((const u8*)pData, (const u8*)pData + dataSize);
return pNewMessage;
}