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This changes ParamNode to use UTF8 values internally (XMB files are UTF8
since cb9d0733ef).
This removes the need for a lot of conversions, speeding things up and
allows cleaning up the validator interface & a few other callsites.
ConstructJSVal could be a tad slower because of UTF8->16 conversions
within Spidermonkey; but the difference is unlikely to be noticeable in
practica.
Also:
- Changes `ToXML` to `ToXMLString` for clarity.
- Add a simple "op" test & show a particular behaviour of merge nodes
that I intend to change somewhat in D3830.
- Remove Component.h from simulation2 PCH - brought in too much.
Tested by: langbart
Differential Revision: https://code.wildfiregames.com/D3834
This was SVN commit r25228.
31 lines
1.2 KiB
C
31 lines
1.2 KiB
C
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#define MINIMAL_PCH 2
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#include "lib/precompiled.h" // common precompiled header
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#if CONFIG_ENABLE_PCH
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// The simulation has many header files (component interfaces) which are quick to compile on their own
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// but bring in a lot of headers indirectly. Adding these to the precompiled header
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// cuts down compilation time by about half.
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#include "simulation2/system/Interface.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include "maths/FixedVector2D.h"
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#include "maths/FixedVector3D.h"
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#endif // CONFIG_ENABLE_PCH
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