0ad/source/gui/GUISettingTypes.h
vladislavbelov 969112b9c8 Replaces CPos by more a consistent CVector2D, reduces geometry code duplication.
Tested By: Freagarach, Langbart
Differential Revision: https://code.wildfiregames.com/D3759
This was SVN commit r25152.
2021-03-28 21:55:13 +00:00

50 lines
1.4 KiB
C

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
This file is used by all bits of GUI code that need to repeat some code
for a variety of types (to avoid repeating the list of types in half a dozen
places, and to make it much easier to add a new type). Just do
#define TYPE(T) your_code_involving_T;
#include "gui/SettingTypes/GUISettingTypes.h"
#undef TYPE
to handle every possible type.
*/
#ifndef GUITYPE_IGNORE_COPYABLE
#include "gui/SettingTypes/EAlign.h"
TYPE(bool)
TYPE(i32)
TYPE(u32)
TYPE(float)
TYPE(EAlign)
TYPE(EVAlign)
TYPE(CVector2D)
#endif
#ifndef GUITYPE_IGNORE_NONCOPYABLE
#include "gui/SettingTypes/CGUIList.h"
#include "gui/SettingTypes/CGUISeries.h"
TYPE(CGUISize)
TYPE(CGUIColor)
TYPE(CGUIList)
TYPE(CGUISeries)
TYPE(CGUISpriteInstance)
TYPE(CGUIString)
TYPE(CStr)
TYPE(CStrW)
#endif