0ad/source/ps/GameSetup
Ralph Sennhauser 711a584d3e
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Remove workaround for old SDL2 on Windows
This removes the workaround for a bug[1] @Stan confirmed was fixed
upstream in SDL2 2.20 in the mentioned bug report. On Windows we are
using 2.32.8 now.

[1] https://github.com/libsdl-org/SDL/issues/5033

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-07-09 16:24:09 +02:00
..
tests Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
Atlas.cpp Fix some includes in source/ps 2025-07-28 16:59:04 +02:00
Atlas.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
CmdLineArgs.cpp Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
CmdLineArgs.h Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
Config.cpp Remove global g_xres and x_yres 2026-07-08 11:35:46 +02:00
Config.h Remove global g_xres and x_yres 2026-07-08 11:35:46 +02:00
GameSetup.cpp Remove workaround for old SDL2 on Windows 2026-07-09 16:24:09 +02:00
GameSetup.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
HWDetect.cpp Remove global g_xres and x_yres 2026-07-08 11:35:46 +02:00
HWDetect.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Paths.cpp Remove helper function FileExists 2026-06-20 12:01:38 +02:00
Paths.h Fix includes in source/ps 2025-08-05 07:21:22 +02:00