0ad/source/simulation2
wraitii 38d11a6fce Long range pathfinder cleanup
Remove ACCEPT_DIAGONAL_GAPS as it was unused and will not be used in the
future.
Use PASSABLE macro everywhere.
Simplify considerable OnTheWay as MakeGoalReachable returns a point
goal.

This doubles as a very slight optimisation, on the order of microseconds
per call.

Reviewed By: temple
Differential Revision: https://code.wildfiregames.com/D80
This was SVN commit r20634.
2017-12-10 14:23:16 +00:00
..
components Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check. 2017-12-10 08:59:43 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Long range pathfinder cleanup 2017-12-10 14:23:16 +00:00
scripting Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772. 2017-09-12 01:53:46 +00:00
serialization Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
system Expose the same FileExists to JS GUI, simulation and rmgen. 2017-12-05 00:22:03 +00:00
tests Fix a disabled template manager test. 2017-10-22 15:39:50 +00:00
MessageTypes.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
Simulation2.cpp More ScriptInterface const. 2017-11-25 06:49:58 +00:00
Simulation2.h An awesome Rejoin-test tool by wraitii and Itms, fixes #4242, refs #3460. 2016-11-15 13:26:58 +00:00
TypeList.h Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that. 2017-12-10 02:41:08 +00:00