0ad/source/ps/scripting/JSInterface_Mod.cpp
Itms 866d6f0527
Add an engine "compatible" version
When a patch version is released, it must declare compatibility with the
previous patch versions of the same main release. This allows players to
keep replaying their games and to keep playing online with users of
other patches of the same main release.

This should have anticipated for dae7a8c394
2025-10-26 09:16:46 +01:00

199 lines
5.9 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Mod.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "ps/Mod.h"
#include "ps/Pyrogenesis.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptConversions.h"
#include "scriptinterface/ScriptRequest.h"
#include <fmt/format.h>
#include <js/Array.h>
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <js/Value.h>
#include <stdexcept>
#include <vector>
class ScriptInterface;
namespace JS { class CallArgs; }
extern void RestartEngine();
// To avoid copying data needlessly in GetEngineInfo, implement a ToJSVal for pointer types.
using ModDataCPtr = const Mod::ModData*;
template<>
void Script::ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue ret, const ModDataCPtr& data)
{
ret.set(Script::CreateObject(rq));
Script::SetProperty(rq, ret, "mod", data->m_Pathname);
Script::SetProperty(rq, ret, "name", data->m_Name);
Script::SetProperty(rq, ret, "version", data->m_Version);
Script::SetProperty(rq, ret, "ignoreInCompatibilityChecks", data->m_IgnoreInCompatibilityChecks);
}
// Required by JSVAL_VECTOR, but can't be implemented.
template<>
bool Script::FromJSVal(const ScriptRequest &, const JS::HandleValue, ModDataCPtr&)
{
LOGERROR("Not implemented");
return false;
}
JSVAL_VECTOR(const Mod::ModData*);
// Implement FromJSVal as a non-pointer type.
template<>
void Script::ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue ret, const Mod::ModData& data)
{
ret.set(Script::CreateObject(rq));
Script::SetProperty(rq, ret, "mod", data.m_Pathname);
Script::SetProperty(rq, ret, "name", data.m_Name);
Script::SetProperty(rq, ret, "version", data.m_Version);
Script::SetProperty(rq, ret, "ignoreInCompatibilityChecks", data.m_IgnoreInCompatibilityChecks);
}
template<>
bool Script::FromJSVal(const ScriptRequest& rq, const JS::HandleValue val, Mod::ModData& data)
{
// To avoid errors & for convenience, some retro-compatibility when reading
// TODO: remove this once we hit A26.
JS::RootedObject obj(rq.cx, val.toObjectOrNull());
bool isArray = false;
if (JS::IsArray(rq.cx, obj, &isArray) && isArray)
{
if (!Script::GetPropertyInt(rq, val, 0, data.m_Pathname))
return false;
if (!Script::GetPropertyInt(rq, val, 1, data.m_Version))
return false;
// Set a sane default for this.
data.m_Name = data.m_Pathname;
return true;
}
// This property is not set in mod.json files, so don't fail if it's not there.
if (Script::HasProperty(rq, val, "mod") && !Script::GetProperty(rq, val, "mod", data.m_Pathname))
return false;
if (!Script::GetProperty(rq, val, "version", data.m_Version))
return false;
if (!Script::GetProperty(rq, val, "name", data.m_Name))
return false;
// Optional - this makes the mod 'GUI-only'.
if (Script::HasProperty(rq, val, "ignoreInCompatibilityChecks"))
{
if (!Script::GetProperty(rq, val, "ignoreInCompatibilityChecks", data.m_IgnoreInCompatibilityChecks))
return false;
}
else
data.m_IgnoreInCompatibilityChecks = false;
return true;
}
JSVAL_VECTOR(Mod::ModData);
namespace JSI_Mod
{
Mod* ModGetter(const ScriptRequest&, JS::CallArgs&)
{
return &g_Mods;
}
JS::Value GetEngineInfo(const ScriptInterface& scriptInterface)
{
ScriptRequest rq(scriptInterface);
JS::RootedValue mods(rq.cx);
Script::ToJSVal(rq, &mods, g_Mods.GetEnabledModsData());
JS::RootedValue metainfo(rq.cx);
Script::CreateObject(
rq,
&metainfo,
"engine_version", PS_VERSION,
"engine_serialization_version", PS_SERIALIZATION_VERSION,
"mods", mods);
Script::DeepFreezeObject(rq, metainfo);
return metainfo;
}
JS::Value GetAvailableMods(const ScriptRequest& rq)
{
JS::RootedValue ret(rq.cx, Script::CreateObject(rq));
for (const Mod::ModData& data : g_Mods.GetAvailableMods())
{
JS::RootedValue json(rq.cx);
if (!Script::ParseJSON(rq, data.m_Text, &json))
{
throw std::runtime_error{fmt::format("Error parsing mod.json of '{}'",
data.m_Pathname.c_str())};
}
Script::SetProperty(rq, ret, data.m_Pathname.c_str(), json);
}
return ret.get();
}
bool AreModsPlayCompatible(const std::vector<Mod::ModData>& a, const std::vector<Mod::ModData>& b)
{
std::vector<const Mod::ModData*> modsA, modsB;
modsA.reserve(a.size());
for (const Mod::ModData& mod : a)
modsA.push_back(&mod);
modsB.reserve(b.size());
for (const Mod::ModData& mod : b)
modsB.push_back(&mod);
return Mod::AreModsPlayCompatible(modsA, modsB);
}
bool SetModsAndRestartEngine(const std::vector<CStr>& mods)
{
if (!g_Mods.EnableMods(mods, false))
return false;
RestartEngine();
return true;
}
bool HasIncompatibleMods()
{
return g_Mods.GetIncompatibleMods().size() > 0;
}
void RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<GetEngineInfo>(rq, "GetEngineInfo");
ScriptFunction::Register<GetAvailableMods>(rq, "GetAvailableMods");
ScriptFunction::Register<&Mod::GetEnabledMods, ModGetter>(rq, "GetEnabledMods");
ScriptFunction::Register<AreModsPlayCompatible>(rq, "AreModsPlayCompatible");
ScriptFunction::Register<HasIncompatibleMods> (rq, "HasIncompatibleMods");
ScriptFunction::Register<&Mod::GetIncompatibleMods, ModGetter>(rq, "GetIncompatibleMods");
ScriptFunction::Register<&SetModsAndRestartEngine>(rq, "SetModsAndRestartEngine");
}
}