0ad/source/scriptinterface/ScriptExceptions.cpp
s0600204 d7d0f142d8 Update (and debundle) fmt dependancy
We now support the most recent released version of `fmt` available (at
the time
of committing).

As we no longer patch `fmt` to get it to work within `pyrogenesis`, this
commit
also mostly removes its source from our code-tree (some headers are
retained for
Windows builds).


If you are a user of...

Linux/BSD: You will now need to have `fmt` installed from your
distribution's
           package repository. The minimum supported version of `fmt` is
`4.0`.

      OSX: The source is acquired and compiled (in `build-osx-libs.sh`),
           then included and linked automatically.

  Windows: The relevant header files are retained and, along with a
pre-built
           library, are the only things still bundled.


Accepted by: wraitii
Tested by:
* Freagarach (Lubuntu 18.04, `fmt 4.0.0`)
* Krinkle (MacOS 10.14, `fmt 6.1.2`)
* nephele (Alpine Linux)
* wraitii (MacOS 10.14)
* Nescio (Fedora 33, `fmt 7.0.3`)

Windows library files built by: Stan
Fixes: #3190
Differential Revision: https://code.wildfiregames.com/D2689
This was SVN commit r24267.
2020-11-26 21:01:32 +00:00

106 lines
2.8 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ScriptExceptions.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "scriptinterface/ScriptInterface.h"
bool ScriptException::IsPending(const ScriptRequest& rq)
{
return JS_IsExceptionPending(rq.cx);
}
bool ScriptException::CatchPending(const ScriptRequest& rq)
{
if (!JS_IsExceptionPending(rq.cx))
return false;
JS::RootedValue excn(rq.cx);
ENSURE(JS_GetPendingException(rq.cx, &excn));
if (excn.isUndefined())
{
LOGERROR("JavaScript error: (undefined)");
JS_ClearPendingException(rq.cx);
return true;
}
// As of SM45/52, there is no way to recover a stack in case the thrown thing is not an Error object.
if (!excn.isObject())
{
CStr error;
ScriptInterface::FromJSVal(rq, excn, error);
LOGERROR("JavaScript error: %s", error);
JS_ClearPendingException(rq.cx);
return true;
}
JS::RootedObject excnObj(rq.cx, &excn.toObject());
JSErrorReport* report = JS_ErrorFromException(rq.cx, excnObj);
if (!report)
{
CStr error;
ScriptInterface::FromJSVal(rq, excn, error);
LOGERROR("JavaScript error: %s", error);
JS_ClearPendingException(rq.cx);
return true;
}
std::stringstream msg;
msg << (JSREPORT_IS_EXCEPTION(report->flags) ? "JavaScript exception: " : "JavaScript error: ");
if (report->filename)
{
msg << report->filename;
msg << " line " << report->lineno << "\n";
}
msg << report->message().c_str();
JS::RootedObject stackObj(rq.cx, ExceptionStackOrNull(excnObj));
JS::RootedValue stackVal(rq.cx, JS::ObjectOrNullValue(stackObj));
if (!stackVal.isNull())
{
std::string stackText;
ScriptInterface::FromJSVal(rq, stackVal, stackText);
std::istringstream stream(stackText);
for (std::string line; std::getline(stream, line);)
msg << "\n " << line;
}
LOGERROR("%s", msg.str().c_str());
// When running under Valgrind, print more information in the error message
// VALGRIND_PRINTF_BACKTRACE("->");
JS_ClearPendingException(rq.cx);
return true;
}
void ScriptException::Raise(const ScriptRequest& rq, const char* format, ...)
{
va_list ap;
va_start(ap, format);
JS_ReportErrorUTF8(rq.cx, format, ap);
va_end(ap);
}