0ad/source/ps/scripting/JSInterface_Game.cpp
wraitii fd8f5abd2e [SM52 2/2] Update to Spidermonkey 52 APIs.
No particularly noteworthy changes, as most complex API changes were
already supported in SM45 and done.
The addition of JSStructuredCloneData allows to remove our custom class.

Changes:
- InformalValueTypeName is back in the API, so remove our
implementation.
- Stop using JSRuntime entirely in favour of JSContext*
- JSPropertyDescriptor is renamed.
- CompartmentOptions are tweaked slightly (no functional changes)
- JS::Construct - API update.
- JSClass split - API update.
- A js.msg error message was removed, so we had to use a different one.
- Tests fix: fix comparison of union instances
- Disable warning in spidermonkey Vector.h
- Update error reporting to SM52 (minor API updates)
- Ignore warnings about unused return values (would come from OOM, which
isn't recoverable)

Most of the patching was done by Itms.

Tested by: Stan, Freagarach
Fixes #4893

Differential Revision: https://code.wildfiregames.com/D3095
This was SVN commit r24203.
2020-11-18 14:39:04 +00:00

186 lines
5.5 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Game.h"
#include "graphics/Terrain.h"
#include "network/NetClient.h"
#include "network/NetServer.h"
#include "ps/CLogger.h"
#include "ps/Game.h"
#include "ps/Replay.h"
#include "ps/World.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/system/TurnManager.h"
#include "simulation2/Simulation2.h"
#include "soundmanager/SoundManager.h"
extern void EndGame();
bool JSI_Game::IsGameStarted(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
return g_Game;
}
void JSI_Game::StartGame(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue attribs, int playerID)
{
ENSURE(!g_NetServer);
ENSURE(!g_NetClient);
ENSURE(!g_Game);
g_Game = new CGame(true);
// Convert from GUI script context to sim script context
CSimulation2* sim = g_Game->GetSimulation2();
ScriptRequest rqSim(sim->GetScriptInterface());
JS::RootedValue gameAttribs(rqSim.cx,
sim->GetScriptInterface().CloneValueFromOtherCompartment(*(pCmptPrivate->pScriptInterface), attribs, false));
g_Game->SetPlayerID(playerID);
g_Game->StartGame(&gameAttribs, "");
}
void JSI_Game::Script_EndGame(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
EndGame();
}
int JSI_Game::GetPlayerID(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
if (!g_Game)
return -1;
return g_Game->GetPlayerID();
}
void JSI_Game::SetPlayerID(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), int id)
{
if (!g_Game)
return;
g_Game->SetPlayerID(id);
}
void JSI_Game::SetViewedPlayer(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), int id)
{
if (!g_Game)
return;
g_Game->SetViewedPlayerID(id);
}
float JSI_Game::GetSimRate(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
return g_Game->GetSimRate();
}
void JSI_Game::SetSimRate(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), float rate)
{
g_Game->SetSimRate(rate);
}
bool JSI_Game::IsPaused(ScriptInterface::CmptPrivate* pCmptPrivate)
{
if (!g_Game)
{
ScriptRequest rq(pCmptPrivate->pScriptInterface);
ScriptException::Raise(rq, "Game is not started");
return false;
}
return g_Game->m_Paused;
}
void JSI_Game::SetPaused(ScriptInterface::CmptPrivate* pCmptPrivate, bool pause, bool sendMessage)
{
if (!g_Game)
{
ScriptRequest rq(pCmptPrivate->pScriptInterface);
ScriptException::Raise(rq, "Game is not started");
return;
}
g_Game->m_Paused = pause;
#if CONFIG2_AUDIO
if (g_SoundManager)
g_SoundManager->Pause(pause);
#endif
if (g_NetClient && sendMessage)
g_NetClient->SendPausedMessage(pause);
}
bool JSI_Game::IsVisualReplay(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
if (!g_Game)
return false;
return g_Game->IsVisualReplay();
}
std::wstring JSI_Game::GetCurrentReplayDirectory(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
if (!g_Game)
return std::wstring();
if (g_Game->IsVisualReplay())
return g_Game->GetReplayPath().Parent().Filename().string();
return g_Game->GetReplayLogger().GetDirectory().Filename().string();
}
void JSI_Game::EnableTimeWarpRecording(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), unsigned int numTurns)
{
g_Game->GetTurnManager()->EnableTimeWarpRecording(numTurns);
}
void JSI_Game::RewindTimeWarp(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
g_Game->GetTurnManager()->RewindTimeWarp();
}
void JSI_Game::DumpTerrainMipmap(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
VfsPath filename(L"screenshots/terrainmipmap.png");
g_Game->GetWorld()->GetTerrain()->GetHeightMipmap().DumpToDisk(filename);
OsPath realPath;
g_VFS->GetRealPath(filename, realPath);
LOGMESSAGERENDER("Terrain mipmap written to '%s'", realPath.string8());
}
void JSI_Game::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
{
scriptInterface.RegisterFunction<bool, &IsGameStarted>("IsGameStarted");
scriptInterface.RegisterFunction<void, JS::HandleValue, int, &StartGame>("StartGame");
scriptInterface.RegisterFunction<void, &Script_EndGame>("EndGame");
scriptInterface.RegisterFunction<int, &GetPlayerID>("GetPlayerID");
scriptInterface.RegisterFunction<void, int, &SetPlayerID>("SetPlayerID");
scriptInterface.RegisterFunction<void, int, &SetViewedPlayer>("SetViewedPlayer");
scriptInterface.RegisterFunction<float, &GetSimRate>("GetSimRate");
scriptInterface.RegisterFunction<void, float, &SetSimRate>("SetSimRate");
scriptInterface.RegisterFunction<bool, &IsPaused>("IsPaused");
scriptInterface.RegisterFunction<void, bool, bool, &SetPaused>("SetPaused");
scriptInterface.RegisterFunction<bool, &IsVisualReplay>("IsVisualReplay");
scriptInterface.RegisterFunction<std::wstring, &GetCurrentReplayDirectory>("GetCurrentReplayDirectory");
scriptInterface.RegisterFunction<void, unsigned int, &EnableTimeWarpRecording>("EnableTimeWarpRecording");
scriptInterface.RegisterFunction<void, &RewindTimeWarp>("RewindTimeWarp");
scriptInterface.RegisterFunction<void, &DumpTerrainMipmap>("DumpTerrainMipmap");
}