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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-18 06:13:55 -07:00
Atlas: Added simulation play/pause/reset controls; automatically plays while recording cinematics. FFmpeg: Fixed broken output files. MapReader: Fixed entity loading. ObjectHandlers: Made unit preview more robust when the preview unit gets destroyed. Various: Replaced manual matrix construction with SetYRotation call. Turned some more CStr8 back into CStr. h_mgr: Optimisation - don't calculate slow debug-output strings if they're never going to be seen (since it takes a few hundred milliseconds). TerrainRenderer: Made more tolerant of accidental negative times. Entity: Fixed m_refd being out of date when deleteAll is called. Fixed problems when doing an initializeAll...deleteAll...initializeAll sequence. SCN: Removed non-useful AoE3Ed code that never did anything. SVNLog: Made output more valid and made titles more descriptive, so it works properly in FF's live bookmarks. This was SVN commit r4779. |
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| .. | ||
| DOMEvent.cpp | ||
| DOMEvent.h | ||
| EventTypes.h | ||
| GameEvents.h | ||
| JSConversions.cpp | ||
| JSConversions.h | ||
| JSSerialization.h | ||
| JSUtil.cpp | ||
| JSUtil.h | ||
| ScriptableComplex.cpp | ||
| ScriptableComplex.h | ||
| ScriptableComplex.inl | ||
| ScriptableObject.cpp | ||
| ScriptableObject.h | ||
| ScriptCustomTypes.cpp | ||
| ScriptCustomTypes.h | ||
| ScriptGlue.cpp | ||
| ScriptGlue.h | ||
| ScriptingHost.cpp | ||
| ScriptingHost.h | ||
| SpiderMonkey.h | ||
| SynchedJSObject.cpp | ||
| SynchedJSObject.h | ||