0ad/source/gui/scripting
janwas 4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
..
GuiScriptConversions.cpp Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
JSInterface_GUITypes.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
JSInterface_GUITypes.h Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
JSInterface_IGUIObject.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
JSInterface_IGUIObject.h Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
ScriptFunctions.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
ScriptFunctions.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00