0ad/source/simulation2/components/tests
wraitii 410d2e883a Remove leftover terrain-based movement cost code.
6581796103 removed the ability for terrain to affect movement speed. The
JPS pathfinder cannot support it, and the approach was poor anyways,
coupling rendering data with simulation data.
This lets us remove the dependency on CTerrainTextureManager everywhere.

Tested by: langbart
Differential Revision: https://code.wildfiregames.com/D4459
This was SVN commit r26269.
2022-01-29 08:22:28 +00:00
..
test_CinemaManager.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00
test_CommandQueue.h Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
test_HierPathfinder.h Remove executable bit on some source files. 2021-09-12 18:41:51 +00:00
test_ObstructionManager.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
test_Pathfinder.h Remove leftover terrain-based movement cost code. 2022-01-29 08:22:28 +00:00
test_Position.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
test_RangeManager.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
test_scripts.h Remove all external usage of CmptPrivate. Header cleanup. 2021-05-15 13:54:58 +00:00
test_TerritoryManager.h Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components 2021-05-02 17:40:00 +00:00