mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
iwyu 0.26 now want's full declaration of TYPE in case of std::vector<TYPE>, which is good as it allows the header to be self standing. There are some other changes suggested in part of the headers not being updated when they should have been and some due to changes in iwyu itself. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
188 lines
4.9 KiB
C++
188 lines
4.9 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "LightControl.h"
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#include "tools/atlas/AtlasUI/General/Observable.h"
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#include "tools/atlas/GameInterface/Messages.h"
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#include "tools/atlas/GameInterface/Shareable.h"
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#include <algorithm>
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#include <cmath>
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#include <wx/bitmap.h>
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#include <wx/control.h>
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#include <wx/dcclient.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/image.h>
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#include <wx/sizer.h>
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#include <wx/toolbar.h>
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class wxWindow;
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using AtlasMessage::Shareable;
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class LightSphere : public wxControl
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{
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public:
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LightSphere(wxWindow* parent, const wxSize& size, LightControl* lightControl)
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: wxControl(parent, wxID_ANY, wxDefaultPosition, size),
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m_LightControl(lightControl)
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{
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}
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void OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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// Draw a lit 3D sphere:
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int w = GetClientSize().GetWidth();
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int h = GetClientSize().GetHeight();
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float lx = sin(-theta)*cos(phi);
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float ly = cos(-theta)*cos(phi);
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float lz = sin(phi);
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wxImage img (w, h);
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unsigned char* imgData = img.GetData();
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for (int y = 0; y < h; ++y)
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{
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for (int x = 0; x < w; ++x)
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{
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// Calculate normal vector of sphere (radius 1)
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float nx = 2*x / (float)(w-1) - 1; // [-1, 1]
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float ny = 2*y / (float)(h-1) - 1;
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float nz2 = 1 - nx*nx - ny*ny;
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if (nz2 >= 0.f)
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{
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float nz = sqrt(nz2);
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// Get reflection vector (r) of camera vector (c) in n
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float cx = 0;
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float cy = 0;
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float cz = 1; // (camera is infinitely far upwards)
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float ndotc = nz;
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float rx = -cx + nx*(2*ndotc);
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float ry = -cy + ny*(2*ndotc);
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float rz = -cz + nz*(2*ndotc);
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float ndotl = nx*lx + ny*ly + nz*lz;
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float rdotl = rx*lx + ry*ly + rz*lz;
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int diffuse = (int)std::max(0.f, ndotl*128.f);
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int specular = (int)std::min(255.f, 64.f*powf(std::max(0.f, rdotl), 16.f));
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imgData[0] = std::min(64+diffuse+specular, 255);
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imgData[1] = std::min(48+diffuse+specular, 255);
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imgData[2] = std::min(48+diffuse+specular, 255);
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}
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else
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{
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imgData[0] = 0;
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imgData[1] = 0;
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imgData[2] = 0;
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}
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imgData += 3;
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}
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}
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wxPaintDC dc(this);
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#ifdef __WXMSW__
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dc.DrawBitmap(wxBitmap(img, dc), 0, 0); // TODO: is this any better than the version below?
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#else
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dc.DrawBitmap(wxBitmap(img), 0, 0);
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#endif
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}
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void OnMouse(wxMouseEvent& event)
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{
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if (event.LeftIsDown())
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{
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int x = event.GetX();
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int y = event.GetY();
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int w = GetClientSize().GetWidth();
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int h = GetClientSize().GetHeight();
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float mx = 2*x / (float)(w-1) - 1; // [-1, 1]
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float my = 2*y / (float)(h-1) - 1;
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float mz2 = 1 - mx*mx - my*my;
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if (mz2 >= 0.f)
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{
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//float mz = sqrt(mz2);
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//phi = asin(mz);
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// ^^ That's giving the height of the sphere at that point, so it's
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// matching the point the user clicked on - but that's quite inconvenient
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// when you want to move the sun near the horizon. So just make up
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// some formula that gives a slightly nicer-feeling result:
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phi = asin(mz2*mz2);
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theta = -atan2(mx, my);
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}
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else
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{
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theta = -atan2(mx, my);
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phi = 0;
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}
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Refresh(false);
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m_LightControl->NotifyOtherObservers();
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}
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}
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float theta, phi;
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LightControl* m_LightControl;
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DECLARE_EVENT_TABLE();
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};
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BEGIN_EVENT_TABLE(LightSphere, wxControl)
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EVT_PAINT(LightSphere::OnPaint)
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EVT_MOTION(LightSphere::OnMouse)
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EVT_LEFT_DOWN(LightSphere::OnMouse)
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END_EVENT_TABLE()
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LightControl::LightControl(wxWindow* parent, const wxSize& size, Observable<AtlasMessage::sEnvironmentSettings>& environment)
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: wxPanel(parent), m_Environment(environment)
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{
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wxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
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sizer->SetMinSize(size);
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m_Sphere = new LightSphere(this, size, this);
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m_Sphere->theta = environment.sunrotation;
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m_Sphere->phi = environment.sunelevation;
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sizer->Add(m_Sphere, wxSizerFlags().Expand().Proportion(1));
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SetSizer(sizer);
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m_Conn = environment.RegisterObserver(0, &LightControl::OnSettingsChange, this);
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}
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void LightControl::OnSettingsChange(const AtlasMessage::sEnvironmentSettings& settings)
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{
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m_Sphere->theta = settings.sunrotation;
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m_Sphere->phi = settings.sunelevation;
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m_Sphere->Refresh(false);
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}
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void LightControl::NotifyOtherObservers()
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{
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m_Environment.sunrotation = m_Sphere->theta;
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m_Environment.sunelevation = m_Sphere->phi;
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m_Environment.NotifyObserversExcept(m_Conn);
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}
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