0ad/source/simulation2/serialization/HashSerializer.cpp
Ralph Sennhauser 2bad15b4c2
Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-07 20:00:49 +02:00

50 lines
1.3 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "HashSerializer.h"
#include "simulation2/serialization/BinarySerializer.h"
class ScriptInterface;
CHashSerializer::CHashSerializer(const ScriptInterface& scriptInterface) :
CBinarySerializer<CHashSerializerImpl>(scriptInterface)
{
}
size_t CHashSerializer::GetHashLength()
{
return m_Impl.GetHashLength();
}
const u8* CHashSerializer::ComputeHash()
{
return m_Impl.ComputeHash();
}
size_t CHashSerializerImpl::GetHashLength()
{
return HashFunc::DIGESTSIZE;
}
const u8* CHashSerializerImpl::ComputeHash()
{
m_Hash.Final(m_HashData);
return m_HashData;
}