0ad/source/gui/CChart.cpp
elexis 6ad90aa1b8 Delete wrongful proxy CGUIManager::GetPreDefinedColor from f0d9806b3f.
It is wrong because the predefined colors should be loaded from the GUI
page that requests to have the color parsed, which may be different from
the topmost page.
Similar to FindObjectByName removed in f9b529f2fb.

Achieve this by implementing the CGUISetting<CGUIColor>::FromJSVal
specialization, moved from ScriptInterface::FromJSVal<CGUIColor>,
instead of adding a CGUI pointer to CGUIColor.
Mark ScriptInterface::FromJSVal<GUIColor> and inherited
CColor::ParseString explicitly as deleted, so that people get a compile
error if they forget to check for predefined colors when parsing a
color.

Refs #5387, D1746 > D1684 > this > f9b529f2fb, 9be8a560a9, 415939b59b,
2c47fbd66a, 85a622b13a.

Differential Revision: https://code.wildfiregames.com/D2108
Tested on: clang 8, VS2015

This was SVN commit r22663.
2019-08-13 18:00:41 +00:00

328 lines
9.4 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CChart.h"
#include "gui/CGUIColor.h"
#include "gui/CGUIString.h"
#include "gui/GUIMatrix.h"
#include "graphics/ShaderManager.h"
#include "i18n/L10n.h"
#include "lib/ogl.h"
#include "ps/CLogger.h"
#include "renderer/Renderer.h"
#include "third_party/cppformat/format.h"
#include <cmath>
CChart::CChart(CGUI* pGUI)
: IGUIObject(pGUI), IGUITextOwner(pGUI)
{
AddSetting<CGUIColor>("axis_color");
AddSetting<float>("axis_width");
AddSetting<float>("buffer_zone");
AddSetting<CStrW>("font");
AddSetting<CStrW>("format_x");
AddSetting<CStrW>("format_y");
AddSetting<CGUIList>("series_color");
AddSetting<CGUISeries>("series");
AddSetting<EAlign>("text_align");
GUI<float>::GetSetting(this, "axis_width", m_AxisWidth);
GUI<CStrW>::GetSetting(this, "format_x", m_FormatX);
GUI<CStrW>::GetSetting(this, "format_y", m_FormatY);
}
CChart::~CChart()
{
}
void CChart::HandleMessage(SGUIMessage& Message)
{
// TODO: implement zoom
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
{
GUI<float>::GetSetting(this, "axis_width", m_AxisWidth);
GUI<CStrW>::GetSetting(this, "format_x", m_FormatX);
GUI<CStrW>::GetSetting(this, "format_y", m_FormatY);
UpdateSeries();
break;
}
}
}
void CChart::DrawLine(const CShaderProgramPtr& shader, const CGUIColor& color, const std::vector<float>& vertices) const
{
shader->Uniform(str_color, color);
shader->VertexPointer(3, GL_FLOAT, 0, &vertices[0]);
shader->AssertPointersBound();
glEnable(GL_LINE_SMOOTH);
glLineWidth(1.1f);
if (!g_Renderer.m_SkipSubmit)
glDrawArrays(GL_LINE_STRIP, 0, vertices.size() / 3);
glLineWidth(1.0f);
glDisable(GL_LINE_SMOOTH);
}
void CChart::DrawTriangleStrip(const CShaderProgramPtr& shader, const CGUIColor& color, const std::vector<float>& vertices) const
{
shader->Uniform(str_color, color);
shader->VertexPointer(3, GL_FLOAT, 0, &vertices[0]);
shader->AssertPointersBound();
if (!g_Renderer.m_SkipSubmit)
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertices.size() / 3);
}
void CChart::DrawAxes(const CShaderProgramPtr& shader) const
{
const float bz = GetBufferedZ();
CRect rect = GetChartRect();
std::vector<float> vertices;
vertices.reserve(30);
#define ADD(x, y) vertices.push_back(x); vertices.push_back(y); vertices.push_back(bz + 0.5f);
ADD(m_CachedActualSize.right, m_CachedActualSize.bottom);
ADD(rect.right + m_AxisWidth, rect.bottom);
ADD(m_CachedActualSize.left, m_CachedActualSize.bottom);
ADD(rect.left, rect.bottom);
ADD(m_CachedActualSize.left, m_CachedActualSize.top);
ADD(rect.left, rect.top - m_AxisWidth);
#undef ADD
CGUIColor axis_color(0.5f, 0.5f, 0.5f, 1.f);
GUI<CGUIColor>::GetSetting(this, "axis_color", axis_color);
DrawTriangleStrip(shader, axis_color, vertices);
}
void CChart::Draw()
{
PROFILE3("render chart");
if (m_Series.empty())
return;
const float bz = GetBufferedZ();
CRect rect = GetChartRect();
const float width = rect.GetWidth();
const float height = rect.GetHeight();
// Disable depth updates to prevent apparent z-fighting-related issues
// with some drivers causing units to get drawn behind the texture.
glDepthMask(0);
// Setup the render state
CMatrix3D transform = GetDefaultGuiMatrix();
CShaderDefines lineDefines;
CShaderTechniquePtr tech = g_Renderer.GetShaderManager().LoadEffect(str_gui_solid, g_Renderer.GetSystemShaderDefines(), lineDefines);
tech->BeginPass();
CShaderProgramPtr shader = tech->GetShader();
shader->Uniform(str_transform, transform);
CVector2D scale(width / (m_RightTop.X - m_LeftBottom.X), height / (m_RightTop.Y - m_LeftBottom.Y));
for (const CChartData& data : m_Series)
{
if (data.m_Points.empty())
continue;
std::vector<float> vertices;
for (const CVector2D& point : data.m_Points)
{
if (fabs(point.X) != std::numeric_limits<float>::infinity() && fabs(point.Y) != std::numeric_limits<float>::infinity())
{
vertices.push_back(rect.left + (point.X - m_LeftBottom.X) * scale.X);
vertices.push_back(rect.bottom - (point.Y - m_LeftBottom.Y) * scale.Y);
vertices.push_back(bz + 0.5f);
}
else
{
DrawLine(shader, data.m_Color, vertices);
vertices.clear();
}
}
if (!vertices.empty())
DrawLine(shader, data.m_Color, vertices);
}
if (m_AxisWidth > 0)
DrawAxes(shader);
tech->EndPass();
// Reset depth mask
glDepthMask(1);
for (size_t i = 0; i < m_TextPositions.size(); ++i)
DrawText(i, CGUIColor(1.f, 1.f, 1.f, 1.f), m_TextPositions[i], bz + 0.5f);
}
CRect CChart::GetChartRect() const
{
return CRect(
m_CachedActualSize.TopLeft() + CPos(m_AxisWidth, m_AxisWidth),
m_CachedActualSize.BottomRight() - CPos(m_AxisWidth, m_AxisWidth)
);
}
void CChart::UpdateSeries()
{
CGUISeries* pSeries;
GUI<CGUISeries>::GetSettingPointer(this, "series", pSeries);
CGUIList* pSeriesColor;
GUI<CGUIList>::GetSettingPointer(this, "series_color", pSeriesColor);
m_Series.clear();
m_Series.resize(pSeries->m_Series.size());
for (size_t i = 0; i < pSeries->m_Series.size(); ++i)
{
CChartData& data = m_Series[i];
if (i < pSeriesColor->m_Items.size() && !data.m_Color.ParseString(m_pGUI, pSeriesColor->m_Items[i].GetOriginalString().ToUTF8(), 0))
LOGWARNING("GUI: Error parsing 'series_color' (\"%s\")", utf8_from_wstring(pSeriesColor->m_Items[i].GetOriginalString()));
data.m_Points = pSeries->m_Series[i];
}
UpdateBounds();
SetupText();
}
void CChart::SetupText()
{
for (SGUIText* t : m_GeneratedTexts)
delete t;
m_GeneratedTexts.clear();
m_TextPositions.clear();
if (m_Series.empty())
return;
CStrW font;
if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
font = L"default";
float buffer_zone = 0.f;
GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
// Add Y-axis
GUI<CStrW>::GetSetting(this, "format_y", m_FormatY);
const float height = GetChartRect().GetHeight();
// TODO: split values depend on the format;
if (m_EqualY)
{
// We don't need to generate many items for equal values
AddFormattedValue(m_FormatY, m_RightTop.Y, font, buffer_zone);
m_TextPositions.emplace_back(GetChartRect().TopLeft());
}
else
for (int i = 0; i < 3; ++i)
{
AddFormattedValue(m_FormatY, m_RightTop.Y - (m_RightTop.Y - m_LeftBottom.Y) / 3.f * i, font, buffer_zone);
m_TextPositions.emplace_back(GetChartRect().TopLeft() + CPos(0.f, height / 3.f * i));
}
// Add X-axis
GUI<CStrW>::GetSetting(this, "format_x", m_FormatX);
const float width = GetChartRect().GetWidth();
if (m_EqualX)
{
CSize text_size = AddFormattedValue(m_FormatX, m_RightTop.X, font, buffer_zone);
m_TextPositions.emplace_back(GetChartRect().BottomRight() - text_size);
}
else
for (int i = 0; i < 3; ++i)
{
CSize text_size = AddFormattedValue(m_FormatX, m_RightTop.X - (m_RightTop.X - m_LeftBottom.X) / 3 * i, font, buffer_zone);
m_TextPositions.emplace_back(GetChartRect().BottomRight() - text_size - CPos(width / 3 * i, 0.f));
}
}
CSize CChart::AddFormattedValue(const CStrW& format, const float value, const CStrW& font, const float buffer_zone)
{
// TODO: we need to catch cases with equal formatted values.
CGUIString gui_str;
if (format == L"DECIMAL2")
{
wchar_t buffer[64];
swprintf(buffer, 64, L"%.2f", value);
gui_str.SetValue(buffer);
}
else if (format == L"INTEGER")
{
wchar_t buffer[64];
swprintf(buffer, 64, L"%d", std::lround(value));
gui_str.SetValue(buffer);
}
else if (format == L"DURATION_SHORT")
{
const int seconds = value;
wchar_t buffer[64];
swprintf(buffer, 64, L"%d:%02d", seconds / 60, seconds % 60);
gui_str.SetValue(buffer);
}
else if (format == L"PERCENTAGE")
{
wchar_t buffer[64];
swprintf(buffer, 64, L"%d%%", std::lround(value));
gui_str.SetValue(buffer);
}
else
{
LOGERROR("Unsupported chart format: " + format.EscapeToPrintableASCII());
return CSize();
}
SGUIText* text = new SGUIText();
*text = GetGUI()->GenerateText(gui_str, font, 0, buffer_zone, this);
AddText(text);
return text->m_Size;
}
void CChart::UpdateBounds()
{
if (m_Series.empty() || m_Series[0].m_Points.empty())
{
m_LeftBottom = m_RightTop = CVector2D(0.f, 0.f);
return;
}
m_LeftBottom = m_RightTop = m_Series[0].m_Points[0];
for (const CChartData& data : m_Series)
for (const CVector2D& point : data.m_Points)
{
if (fabs(point.X) != std::numeric_limits<float>::infinity() && point.X < m_LeftBottom.X)
m_LeftBottom.X = point.X;
if (fabs(point.Y) != std::numeric_limits<float>::infinity() && point.Y < m_LeftBottom.Y)
m_LeftBottom.Y = point.Y;
if (fabs(point.X) != std::numeric_limits<float>::infinity() && point.X > m_RightTop.X)
m_RightTop.X = point.X;
if (fabs(point.Y) != std::numeric_limits<float>::infinity() && point.Y > m_RightTop.Y)
m_RightTop.Y = point.Y;
}
m_EqualY = m_RightTop.Y == m_LeftBottom.Y;
if (m_EqualY)
m_RightTop.Y += 1;
m_EqualX = m_RightTop.X == m_LeftBottom.X;
if (m_EqualX)
m_RightTop.X += 1;
}