0ad/source/simulation2
Lancelot de Ferrière 68d99b3944
Fix no-pch build following #7829
(cherry picked from commit dd74892463)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-05-15 22:29:09 +02:00
..
components Store whether a player is activ in C++ 2025-01-05 22:57:15 +01:00
docs Update trac links with gitea links 2024-12-10 11:29:48 +01:00
helpers Return by value from CCamera::GetScreenCoordinates 2024-11-17 20:27:58 +01:00
scripting Only freeze once the cached JS values of templates 2025-01-08 14:39:38 +01:00
serialization Fix no-pch build following #7829 2025-05-15 22:29:09 +02:00
system Fix no-pch build following #7829 2025-05-15 22:29:09 +02:00
tests Add CXeromycesEngine 2024-11-17 18:03:49 +01:00
MessageTypes.h Store whether a player is activ in C++ 2025-01-05 22:57:15 +01:00
Simulation2.cpp Stop running shrinking gcs & simplify GC logic. 2025-05-15 13:49:41 +02:00
Simulation2.h Don't use std::shared_ptr<ScriptContext> in the CSimulation2 2024-03-08 17:15:25 +00:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 22:57:15 +01:00