0ad/source/simulation2/helpers
2013-09-22 04:37:46 +00:00
..
Geometry.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
Geometry.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
Grid.h Better fix of Grid memory leak, refs #1842 2013-09-18 01:21:36 +00:00
Player.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Position.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
PriorityQueue.h # New dynamic territories design 2011-07-24 11:42:35 +00:00
Render.cpp Add support for OpenBSD. Fixes #1463. 2012-06-13 20:43:56 +00:00
Render.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
Selection.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
Selection.h Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
SimulationCommand.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
Spatial.h Increased SpatialQueryArray max results from 1024 to 2048. This is a temporary fix until the Search and Prune solution is implemented. 2013-09-22 04:37:46 +00:00