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Change the tense of the Capture The Relic message, as proposed by brian (WhiteTreePaladin). Consistently use title case for buttons. Use more descriptive and concise option titles. Remove two unused strings. Fixes #4718 Refs https://wildfiregames.com/forum/index.php?/topic/22745-all-relics-captured-message/ Refs https://wildfiregames.com/forum/index.php?/topic/22461-alpha-23-name-suggestions/ Reviewed by: brian (WhiteTreePaladin), leper, GunChleoc. Release name agreed with Itms on 2017-07-29 on irc. This was SVN commit r20000. |
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| source | ||
| .arcconfig | ||
| .arclint | ||
| .gitattributes | ||
| LICENSE.txt | ||
| license_dbghelp.txt | ||
| license_gpl-2.0.txt | ||
| license_lgpl-2.1.txt | ||
| license_mit.txt | ||
| README.txt | ||
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors