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Lancelot de Ferrière 655a444847
Always allow last-ditch GCs
As noted on #7979, we run into OOMs since commit af32d386b9. The reason is that the default incremental GC budget is unlimited, which actually doesn't perform incremental GCs. Our settings can lead to situation where the incremental GCs don't actually sweep, thus not freeing memory.
SM has a mechanism to avoid OOM anyways with LAST_DITCH GCs, but by default these can only occur ever 30 seconds. Turn this off.

Reported by: langbart

(cherry picked from commit e3e542b1f9)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-06-19 16:58:32 +02:00
.gitea Adds @vladislavbelov as a codeowner to related parts. 2024-12-12 00:19:04 +01:00
binaries Fix password change for certain usernames 2025-06-19 16:53:33 +02:00
build Never strip binaries automatically 2025-06-19 16:57:03 +02:00
docs docs: Improve Doxygen Visuals and Build process 2024-10-26 19:33:38 +02:00
libraries Allow downloading Windows libraries into nightly 2025-05-15 14:13:10 +02:00
source Always allow last-ditch GCs 2025-06-19 16:58:32 +02:00
.editorconfig Add EditorConfig options for Python 2024-09-17 11:03:15 +02:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
.gitignore Add missing wildcard in gitignore 2024-12-21 10:03:12 +01:00
.markdownlint.yaml Add a markdownlint pre-commit hook 2024-08-27 10:06:31 +02:00
.pre-commit-config.yaml Remove obsolete pre-commit excludes 2024-12-13 21:15:13 +01:00
.yamllint.yaml Add yamllint to pre-commit 2024-09-08 13:08:11 +02:00
LICENSE.md docs: Improve Doxygen Visuals and Build process 2024-10-26 19:33:38 +02:00
license_dbghelp.txt Convert license_dbghelp.txt to UTF-8 2024-08-31 17:04:05 +02:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
README.md Add badges to the readme 2024-09-30 13:36:58 +02:00
ruff.toml Enable various ruff rules 2024-09-21 20:54:30 +02:00

0 A.D. Introductory Information

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0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.

There are several ways to contact us and find more information:

Running precompiled binaries on Windows

A precompiled, ready-to-play development version of the game is available from a checkout of the nightly-build SVN repository. If you are using the git repository, you have to follow the steps below.

In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.

  • To launch the game: Run pyrogenesis.exe
  • To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"

Compiling the game from source code

The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.

Reporting problems

Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.

Contributing Code

If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org

Contributing Artwork

If you want to make artwork for the game, have a look at For Artists or visit the forums.

Translating

You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization