..
BinarySerializer.cpp
Fix sparse array serialization
2011-10-27 20:56:32 +00:00
BinarySerializer.h
replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
2011-10-16 10:37:21 +00:00
DebugSerializer.cpp
Add initial serialization test mode.
2011-10-24 14:31:05 +00:00
DebugSerializer.h
Add initial serialization test mode.
2011-10-24 14:31:05 +00:00
HashSerializer.cpp
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
HashSerializer.h
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
IDeserializer.cpp
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
IDeserializer.h
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
ISerializer.cpp
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
ISerializer.h
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
SerializedScriptTypes.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
SerializeTemplates.h
Add per-player LOS-reveal flag.
2011-06-28 23:24:42 +00:00
StdDeserializer.cpp
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
StdDeserializer.h
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
StdSerializer.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
StdSerializer.h
Improve debugging of binary serialization
2011-10-27 20:10:53 +00:00