mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
868 lines
28 KiB
JSON
868 lines
28 KiB
JSON
[
|
||
{
|
||
"label": "General",
|
||
"tooltip": "Change general options.",
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||
"options":
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||
[
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||
{
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||
"type": "string",
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||
"label": "Player name (single-player)",
|
||
"tooltip": "How you want to be addressed in single-player matches.",
|
||
"config": "playername.singleplayer"
|
||
},
|
||
{
|
||
"type": "string",
|
||
"label": "Player name (multiplayer)",
|
||
"tooltip": "How you want to be addressed in multiplayer matches (except lobby).",
|
||
"config": "playername.multiplayer"
|
||
},
|
||
{
|
||
"type": "boolean",
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||
"label": "Background pause",
|
||
"tooltip": "Pause single-player games when window loses focus.",
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||
"config": "pauseonfocusloss",
|
||
"function": "PauseOnFocusLoss"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Enable welcome screen",
|
||
"tooltip": "If you disable it, the welcome screen will still appear, each time a new version is available. You can always launch it from the main menu.",
|
||
"config": "gui.splashscreen.enable"
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||
}
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||
]
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||
},
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||
{
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||
"label": "Graphics (general)",
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||
"tooltip": "Set the balance between performance and visual appearance.",
|
||
"options":
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||
[
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||
{
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||
"type": "boolean",
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||
"label": "Windowed mode",
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||
"tooltip": "Start 0 A.D. in a window.",
|
||
"config": "windowed"
|
||
},
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||
{
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||
"type": "boolean",
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||
"label": "Fog",
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||
"tooltip": "Enable fog.",
|
||
"config": "fog"
|
||
},
|
||
{
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||
"type": "boolean",
|
||
"label": "Post-processing",
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||
"tooltip": "Use screen-space post-processing filters (HDR, Bloom, DOF, etc).",
|
||
"config": "postproc"
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||
},
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||
{
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||
"type": "dropdownNumber",
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||
"label": "Resolution scale",
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||
"tooltip": "A smaller scale makes rendering faster but produces a more blurry picture, a large scale makes rendering slower but produces a better picture.",
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||
"dependencies": ["postproc"],
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||
"config": "renderer.scale",
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||
"list": [
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||
{ "value": 0.5, "label": "50%" },
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||
{ "value": 0.75, "label": "75%" },
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||
{ "value": 0.875, "label": "87.5%" },
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||
{ "value": 1.00, "label": "100%" },
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||
{ "value": 1.25, "label": "125%" },
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||
{ "value": 1.50, "label": "150%" },
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||
{ "value": 1.75, "label": "175%" },
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||
{ "value": 2.00, "label": "200%" }
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||
]
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||
},
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||
{
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||
"type": "dropdown",
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||
"label": "Upscale technique",
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||
"tooltip": "Technique defines performance and quality of upscaling process.",
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||
"dependencies": ["postproc", { "config": "renderer.scale", "op": "<", "value": 1.0 }],
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||
"config": "renderer.upscale.technique",
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||
"list": [
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{ "value": "fsr", "label": "FidelityFX Super Resolution 1.0", "tooltip": "Advanced upscale technique. For better results, use FSR with antialiasing enabled. Using it with the OpenGL backend may have some issues, consider using Vulkan backend instead." },
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||
{ "value": "bilinear", "label": "Bilinear", "tooltip": "Bilinear upscale technique. Produces a slightly blurry picture depending on the scale." },
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||
{ "value": "pixelated", "label": "Pixelated", "tooltip": "Simplest upscale technique. Used mostly for stylized effect." }
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||
]
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||
},
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||
{
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||
"type": "boolean",
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||
"label": "Shadows",
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||
"tooltip": "Enable shadows.",
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||
"config": "shadows"
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||
},
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||
{
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||
"type": "boolean",
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||
"label": "Unit silhouettes",
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||
"tooltip": "Show outlines of units behind structures.",
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||
"config": "silhouettes"
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||
},
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||
{
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||
"type": "boolean",
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||
"label": "Particles",
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||
"tooltip": "Enable particles.",
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||
"config": "particles"
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||
},
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||
{
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||
"type": "boolean",
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||
"label": "VSync",
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||
"tooltip": "Run vertical sync to fix screen tearing.",
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||
"config": "vsync"
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||
},
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||
{
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||
"type": "slider",
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||
"label": "FPS throttling in menus",
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||
"tooltip": "To save CPU workload, throttle render frequency in all menus. Set to maximum to disable throttling.",
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||
"config": "adaptivefps.menu",
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||
"min": 20,
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||
"max": 360
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||
},
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||
{
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||
"type": "slider",
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||
"label": "FPS throttling in games",
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||
"tooltip": "To save CPU workload, throttle render frequency in running games. Set to maximum to disable throttling.",
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||
"config": "adaptivefps.session",
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||
"min": 20,
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||
"max": 360
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||
},
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||
{
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||
"type": "dropdownNumber",
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||
"label": "GUI scale",
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||
"timeout": 5000,
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||
"tooltip": "GUI scale",
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||
"config": "gui.scale",
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||
"function": "SetGUIScale",
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||
"list": [
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||
{ "value": 0.75, "label": "75%" },
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||
{ "value": 1.00, "label": "100%" },
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||
{ "value": 1.25, "label": "125%" },
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||
{ "value": 1.50, "label": "150%" },
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||
{ "value": 1.75, "label": "175%" },
|
||
{ "value": 2.00, "label": "200%" },
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||
{ "value": 2.25, "label": "225%" },
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||
{ "value": 2.50, "label": "250%" }
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||
]
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||
},
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||
{
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||
"type": "number",
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||
"label": "Mouse drag",
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||
"tooltip": "Number of pixels the mouse can move before the action is considered a drag.",
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||
"config": "gui.session.dragdelta",
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||
"min": "1",
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||
"max": "200"
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||
},
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||
{
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||
"type": "boolean",
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||
"label": "Mouse pan inverted",
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||
"tooltip": "Invert middle-click drag pan direction.",
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||
"config": "view.drag.inverted"
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||
},
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||
{
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||
"type": "slider",
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||
"label": "Mouse pan speed",
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||
"tooltip": "Speed mouse pans the map when holding middle-click and dragging.",
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||
"config": "view.drag.speed",
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"min": 0.01,
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||
"max": 0.6
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||
},
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||
{
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||
"type": "boolean",
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||
"label": "Mouse grab in fullscreen",
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||
"tooltip": "Constrain mouse in the fullscreen mode to the window boundaries. It's used to avoid mouse going out of a display in case of multiple displays.",
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||
"config": "window.mousegrabinfullscreen"
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||
},
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||
{
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||
"type": "boolean",
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||
"label": "Mouse grab in window mode",
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||
"tooltip": "Constrain mouse in the window mode to the window boundaries.",
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||
"config": "window.mousegrabinwindowmode"
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||
}
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||
]
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||
},
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||
{
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||
"label": "Graphics (advanced)",
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||
"tooltip": "Adjust advanced graphic options.",
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"options":
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[
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{
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"type": "dropdown",
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"label": "Renderer backend",
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"tooltip": "Choose the renderer's backend. It's recommended to use Vulkan if supported. REQUIRES GAME RESTART",
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||
"config": "rendererbackend",
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"list": [
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{ "value": "gl", "label": "OpenGL", "tooltip": "Default OpenGL backend with GLSL. REQUIRES GAME RESTART" },
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{ "value": "vulkan", "label": "Vulkan", "tooltip": "Modern API, requires up-to-date drivers. REQUIRES GAME RESTART" }
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]
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||
},
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{
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||
"type": "boolean",
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||
"label": "Fog",
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"tooltip": "Enable fog.",
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||
"config": "fog"
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||
},
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||
{
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||
"type": "boolean",
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||
"label": "GPU skinning",
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||
"tooltip": "Use GPU to update geometry for animated models. It reduces a CPU load during rendering especially on a modern hardware.",
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||
"config": "gpuskinning"
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||
},
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||
{
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||
"type": "boolean",
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||
"label": "Post-processing",
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||
"tooltip": "Use screen-space post-processing filters (HDR, Bloom, DOF, etc).",
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||
"config": "postproc"
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||
},
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||
{
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||
"type": "dropdown",
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||
"label": "Antialiasing",
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||
"tooltip": "Reduce aliasing effect on edges.",
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||
"dependencies": ["postproc"],
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||
"config": "antialiasing",
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||
"list": [
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||
{ "value": "disabled", "label": "Disabled", "tooltip": "Do not use antialiasing." },
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||
{ "value": "fxaa", "label": "FXAA", "tooltip": "Fast, but simple antialiasing." },
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||
{ "value": "msaa2", "label": "MSAA (2×)", "tooltip": "Slow, but high-quality antialiasing, uses two samples per pixel. Supported for GL3.3+." },
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||
{ "value": "msaa4", "label": "MSAA (4×)", "tooltip": "Slow, but high-quality antialiasing, uses four samples per pixel. Supported for GL3.3+." },
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||
{ "value": "msaa8", "label": "MSAA (8×)", "tooltip": "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported for GL3.3+." },
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||
{ "value": "msaa16", "label": "MSAA (16×)", "tooltip": "Slow, but high-quality antialiasing, uses sixteen samples per pixel. Supported for GL3.3+." }
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||
]
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||
},
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||
{
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||
"type": "dropdown",
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||
"label": "Sharpening",
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||
"tooltip": "Reduce blurry effects.",
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||
"dependencies": ["postproc"],
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||
"config": "sharpening",
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||
"list": [
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||
{ "value": "disabled", "label": "Disabled", "tooltip": "Do not use sharpening." },
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||
{ "value": "cas", "label": "FidelityFX CAS", "tooltip": "Contrast adaptive sharpening, a fast, contrast based sharpening pass." }
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||
]
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||
},
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||
{
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||
"type": "slider",
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||
"label": "Sharpness factor",
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||
"tooltip": "The sharpness of the chosen pass.",
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||
"dependencies": [
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||
"postproc",
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||
{ "config": "sharpening", "op": "!=", "value": "disabled" }
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||
],
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||
"config": "sharpness",
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||
"min": 0,
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||
"max": 1
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||
},
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||
{
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||
"type": "dropdown",
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||
"label": "Model quality",
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||
"tooltip": "Model quality setting.",
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||
"config": "max_actor_quality",
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||
"list": [
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||
{ "value": 100, "label": { "_string": "Low", "context": "Option for the meshes' level of detail." }, "tooltip": "Simpler models for better performance." },
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||
{ "value": 150, "label": { "_string": "Medium", "context": "Option for the meshes' level of detail." }, "tooltip": "Average quality and average performance." },
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||
{ "value": 200, "label": { "_string": "High", "context": "Option for the meshes' level of detail." }, "tooltip": "High quality models." }
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||
]
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||
},
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||
{
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||
"type": "dropdown",
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||
"label": "Model appearance randomization",
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||
"tooltip": "Randomize the appearance of entities. Disabling gives a small performance improvement.",
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||
"config": "variant_diversity",
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||
"list": [
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||
{ "value": "none", "label": { "_string": "None", "context": "Option for the meshes' amount of variety." }, "tooltip": "Entities will all look the same." },
|
||
{ "value": "limited", "label": { "_string": "Limited", "context": "Option for the meshes' amount of variety." }, "tooltip": "Entities will be less diverse." },
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||
{ "value": "full", "label": { "_string": "Normal", "context": "Option for the meshes' amount of variety." }, "tooltip": "Entities appearance is randomized normally." }
|
||
]
|
||
},
|
||
{
|
||
"type": "slider",
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||
"label": "Shader effects",
|
||
"tooltip": "Number of shader effects. REQUIRES GAME RESTART",
|
||
"config": "materialmgr.quality",
|
||
"min": 0,
|
||
"max": 10
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Shadows",
|
||
"tooltip": "Enable shadows.",
|
||
"config": "shadows"
|
||
},
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Quality",
|
||
"tooltip": "Shadow map resolution. High values can crash the game when using a graphics card with low memory!",
|
||
"dependencies": ["shadows"],
|
||
"config": "shadowquality",
|
||
"list": [
|
||
{ "value": -1, "label": { "_string": "Low", "context": "Option for the shadow quality." } },
|
||
{ "value": 0, "label": { "_string": "Medium", "context": "Option for the shadow quality." } },
|
||
{ "value": 1, "label": { "_string": "High", "context": "Option for the shadow quality." } },
|
||
{ "value": 2, "label": { "_string": "Very High", "context": "Option for the shadow quality." } }
|
||
]
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Filtering",
|
||
"tooltip": "Smooth shadows.",
|
||
"dependencies": ["shadows"],
|
||
"config": "shadowpcf"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Cover whole map",
|
||
"tooltip": "When ON shadows cover the whole map and shadows cutoff distance is ignored. Useful for making screenshots of a whole map.",
|
||
"dependencies": ["shadows"],
|
||
"config": "shadowscovermap"
|
||
},
|
||
{
|
||
"type": "slider",
|
||
"label": "Cutoff distance",
|
||
"tooltip": "Hides shadows beyond a certain distance from a camera.",
|
||
"dependencies": ["shadows", { "config": "shadowscovermap", "value": "false" }],
|
||
"config": "shadowscutoffdistance",
|
||
"min": 100,
|
||
"max": 1500
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Water effects",
|
||
"tooltip": "When OFF, use the lowest settings possible to render water. This makes other settings irrelevant.",
|
||
"config": "watereffects"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "High-quality water effects",
|
||
"tooltip": "Use higher-quality effects for water, rendering coastal waves, shore foam, and ships trails.",
|
||
"dependencies": ["watereffects"],
|
||
"config": "waterfancyeffects"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Water reflections",
|
||
"tooltip": "Allow water to reflect a mirror image.",
|
||
"dependencies": ["watereffects"],
|
||
"config": "waterreflection"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Water refraction",
|
||
"tooltip": "Use a real water refraction map and not transparency.",
|
||
"dependencies": ["watereffects"],
|
||
"config": "waterrefraction"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Real water depth",
|
||
"tooltip": "Use actual water depth in rendering calculations.",
|
||
"dependencies": ["watereffects", "waterrefraction"],
|
||
"config": "waterrealdepth"
|
||
},
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Texture quality",
|
||
"tooltip": "Decrease texture quality making them blurrier but increases game performance.",
|
||
"config": "textures.quality",
|
||
"list": [
|
||
{ "value": 0, "label": { "_string": "Low", "context": "Option for the texture quality." }, "tooltip": "Low" },
|
||
{ "value": 1, "label": { "_string": "Medium", "context": "Option for the texture quality." }, "tooltip": "Medium" },
|
||
{ "value": 2, "label": { "_string": "High", "context": "Option for the texture quality." }, "tooltip": "High" }
|
||
]
|
||
},
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Texture anisotropic filter",
|
||
"tooltip": "Makes textures look better, especially terrain. If the anisotropic filter value is unsupported it will be set to the max supported value.",
|
||
"config": "textures.maxanisotropy",
|
||
"list": [
|
||
{ "value": 1, "label": "1x", "tooltip": "Disabled" },
|
||
{ "value": 2, "label": "2x", "tooltip": "2x" },
|
||
{ "value": 4, "label": "4x", "tooltip": "4x" },
|
||
{ "value": 8, "label": "8x", "tooltip": "8x" },
|
||
{ "value": 16, "label": "16x", "tooltip": "16x" }
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"label": "Sound",
|
||
"tooltip": "Make changes to the sound options.",
|
||
"options":
|
||
[
|
||
{
|
||
"type": "slider",
|
||
"label": "Master volume",
|
||
"tooltip": "Master audio gain.",
|
||
"config": "sound.mastergain",
|
||
"function": "SetMasterGain",
|
||
"min": 0,
|
||
"max": 2
|
||
},
|
||
{
|
||
"type": "slider",
|
||
"label": "Music volume",
|
||
"tooltip": "In game music gain.",
|
||
"config": "sound.musicgain",
|
||
"function": "SetMusicGain",
|
||
"min": 0,
|
||
"max": 2
|
||
},
|
||
{
|
||
"type": "slider",
|
||
"label": "Ambient volume",
|
||
"tooltip": "In game ambient sound gain.",
|
||
"config": "sound.ambientgain",
|
||
"function": "SetAmbientGain",
|
||
"min": 0,
|
||
"max": 2
|
||
},
|
||
{
|
||
"type": "slider",
|
||
"label": "Action volume",
|
||
"tooltip": "In game unit action sound gain.",
|
||
"config": "sound.actiongain",
|
||
"function": "SetActionGain",
|
||
"min": 0,
|
||
"max": 2
|
||
},
|
||
{
|
||
"type": "slider",
|
||
"label": "UI volume",
|
||
"tooltip": "UI sound gain.",
|
||
"config": "sound.uigain",
|
||
"function": "SetUIGain",
|
||
"min": 0,
|
||
"max": 2
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Nick notification",
|
||
"tooltip": "Receive audio notification when someone types your nick.",
|
||
"config": "sound.notify.nick"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "New player notification in game setup",
|
||
"tooltip": "Receive audio notification when a new client joins the game setup.",
|
||
"config": "sound.notify.gamesetup.join"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"label": "Game Setup",
|
||
"tooltip": "Change options relevant on the game setup page.",
|
||
"options":
|
||
[
|
||
{
|
||
"type": "boolean",
|
||
"label": "Enable game setting tips",
|
||
"tooltip": "Show tips when setting up a game.",
|
||
"config": "gui.gamesetup.enabletips"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Enable settings panel slide",
|
||
"tooltip": "Slide the settings panel when opening, closing or resizing.",
|
||
"config": "gui.gamesetup.settingsslide"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Persist match settings",
|
||
"tooltip": "Save and restore match settings for quick reuse when hosting another game.",
|
||
"config": "persistmatchsettings"
|
||
},
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Default AI difficulty",
|
||
"tooltip": "Default difficulty of the AI.",
|
||
"config": "gui.gamesetup.aidifficulty",
|
||
"list": [
|
||
{ "value": 0, "label": { "_string": "Sandbox", "context": "Option for the AI difficulty." }},
|
||
{ "value": 1, "label": { "_string": "Very Easy", "context": "Option for the AI difficulty." }},
|
||
{ "value": 2, "label": { "_string": "Easy", "context": "Option for the AI difficulty." }},
|
||
{ "value": 3, "label": { "_string": "Medium", "context": "Option for the AI difficulty." }},
|
||
{ "value": 4, "label": { "_string": "Hard", "context": "Option for the AI difficulty." }},
|
||
{ "value": 5, "label": { "_string": "Very Hard", "context": "Option for the AI difficulty." }}
|
||
]
|
||
},
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Default AI behavior",
|
||
"tooltip": "Default behavior of the AI.",
|
||
"config": "gui.gamesetup.aibehavior",
|
||
"list": [
|
||
{ "value": "random", "label": "Random" },
|
||
{ "value": "balanced", "label": "Balanced" },
|
||
{ "value": "aggressive", "label": "Aggressive" },
|
||
{ "value": "defensive", "label": "Defensive" }
|
||
]
|
||
},
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Assign players",
|
||
"tooltip": "Automatically assign joining clients to free player slots during the match setup.",
|
||
"config": "gui.gamesetup.assignplayers",
|
||
"list": [
|
||
{
|
||
"value": "everyone",
|
||
"label": "Everyone",
|
||
"tooltip": "Players joining the match will be assigned if there is a free slot."
|
||
},
|
||
{
|
||
"value": "buddies",
|
||
"label": "Buddies",
|
||
"tooltip": "Players joining the match will only be assigned if they are a buddy of the host and if there is a free slot."
|
||
},
|
||
{
|
||
"value": "disabled",
|
||
"label": "Disabled",
|
||
"tooltip": "Players only receive a slot when the host assigns them explicitly."
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"label": "Networking / Lobby",
|
||
"tooltip": "Change multiplayer options.",
|
||
"options":
|
||
[
|
||
{
|
||
"type": "number",
|
||
"label": "Chat backlog",
|
||
"tooltip": "Number of backlogged messages to load when joining the lobby.",
|
||
"config": "lobby.history",
|
||
"min": "0"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Game rating column",
|
||
"tooltip": "Show the average rating of the participating players in a column of the gamelist.",
|
||
"config": "lobby.columns.gamerating"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Network warnings",
|
||
"tooltip": "Show which player has a bad connection in multiplayer games.",
|
||
"config": "overlay.netwarnings"
|
||
},
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Late observer joins",
|
||
"tooltip": "Allow everybody or buddies only to join the game as observer after it started.",
|
||
"config": "network.lateobservers",
|
||
"list": [
|
||
{ "value": "everyone", "label": "Everyone" },
|
||
{ "value": "buddies", "label": "Buddies" },
|
||
{ "value": "disabled", "label": "Disabled" }
|
||
]
|
||
},
|
||
{
|
||
"type": "number",
|
||
"label": "Observer limit",
|
||
"tooltip": "Prevent further observers from joining if the limit is reached.",
|
||
"config": "network.observerlimit",
|
||
"min": 0,
|
||
"max": 32
|
||
},
|
||
{
|
||
"type": "number",
|
||
"label": "Max lag for observers",
|
||
"tooltip": "When hosting, pause the game if observers are lagging more than this many turns. If set to -1, observers are ignored.",
|
||
"config": "network.observermaxlag",
|
||
"min": -1,
|
||
"max": 10000
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "(Observer) Speed up when lagging.",
|
||
"tooltip": "When observing a game, automatically speed up if you start lagging, to catch up with the live match.",
|
||
"config": "network.autocatchup"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"label": "Chat & Notifications",
|
||
"tooltip": "Configure the in-game chat.",
|
||
"options": [
|
||
{
|
||
"type": "boolean",
|
||
"label": "Chat timestamp",
|
||
"tooltip": "Display the time when a chat message was posted.",
|
||
"config": "chat.timestamp"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Chat notification attack",
|
||
"tooltip": "Show a chat notification if you are attacked by another player.",
|
||
"config": "gui.session.notifications.attack"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Chat notification tribute",
|
||
"tooltip": "Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode.",
|
||
"config": "gui.session.notifications.tribute"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Chat notification barter",
|
||
"tooltip": "Show a chat notification to observers when a player bartered resources.",
|
||
"config": "gui.session.notifications.barter"
|
||
},
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Chat notification flare",
|
||
"tooltip": "Show a chat notification when a player sends a flare.",
|
||
"config": "gui.session.notifications.flare",
|
||
"list": [
|
||
{ "value": "never", "label": "Never", "tooltip": "Disable flare chat notifications."},
|
||
{ "value": "observer", "label": "Only as observer", "tooltip": "Only show flare chat notifications when you are observer."},
|
||
{ "value": "always", "label": "Always", "tooltip": "Always show flare chat notifications – as player and as observer."}
|
||
]
|
||
},
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Chat notification phase",
|
||
"tooltip": "Show a chat notification if you or an ally have started, aborted or completed a new phase, and phases of all players in observer mode.",
|
||
"config": "gui.session.notifications.phase",
|
||
"list": [
|
||
{ "value": "none", "label": "Disable" },
|
||
{ "value": "completed", "label": "Completed" },
|
||
{ "value": "all", "label": "All displayed" }
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"label": "Display",
|
||
"tooltip": "Customize the in-game display.",
|
||
"options":
|
||
[
|
||
{
|
||
"type": "boolean",
|
||
"label": "Detailed tooltips",
|
||
"tooltip": "Show detailed tooltips for trainable units in structures.",
|
||
"config": "showdetailedtooltips"
|
||
},
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Naming of entities",
|
||
"tooltip": "How to show entity names.",
|
||
"config": "gui.session.howtoshownames",
|
||
"list": [
|
||
{
|
||
"value": 0,
|
||
"label": "Specific names first",
|
||
"tooltip": "Display specific names before generic names."
|
||
},
|
||
{
|
||
"value": 1,
|
||
"label": "Generic names first",
|
||
"tooltip": "Display generic names before specific names."
|
||
},
|
||
{
|
||
"value": 2,
|
||
"label": "Only specific names",
|
||
"tooltip": "Display only specific names for entities."
|
||
},
|
||
{
|
||
"value": 3,
|
||
"label": "Only generic names",
|
||
"tooltip": "Display only generic names for entities."
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Sort resources and population tooltip",
|
||
"tooltip": "Dynamically sort players in the resources and population tooltip by value.",
|
||
"config": "gui.session.respoptooltipsort",
|
||
"list": [
|
||
{ "value": 0, "label": "Unordered" },
|
||
{ "value": -1, "label": "Ascending" },
|
||
{ "value": 1, "label": "Descending" }
|
||
]
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "FPS overlay",
|
||
"tooltip": "Show frames per second in top right corner.",
|
||
"config": "overlay.fps"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Real time overlay",
|
||
"tooltip": "Show current system time in top right corner.",
|
||
"config": "overlay.realtime"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Game time overlay",
|
||
"tooltip": "Show current simulation time in top right corner.",
|
||
"config": "gui.session.timeelapsedcounter"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Ceasefire time overlay",
|
||
"tooltip": "Always show the remaining ceasefire time.",
|
||
"config": "gui.session.ceasefirecounter"
|
||
},
|
||
{
|
||
"type": "slider",
|
||
"label": "Flare display duration",
|
||
"tooltip": "How long the flare markers on the minimap are displayed in seconds.",
|
||
"config": "gui.session.flarelifetime",
|
||
"min": 0,
|
||
"max": 60
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Minimap icons",
|
||
"tooltip": "Show special icons for some entities on the minimap.",
|
||
"config": "gui.session.minimap.icons.enabled"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Rank icon above status bar",
|
||
"tooltip": "Show rank icons above status bars.",
|
||
"config": "gui.session.rankabovestatusbar"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Experience status bar",
|
||
"tooltip": "Show an experience status bar above each selected unit.",
|
||
"config": "gui.session.experiencestatusbar"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Attack range visualization",
|
||
"tooltip": "Display the attack range of selected defensive structures. (It can also be toggled with the hotkey during a game).",
|
||
"config": "gui.session.attackrange"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Aura range visualization",
|
||
"tooltip": "Display the range of auras of selected units and structures. (It can also be toggled with the hotkey during a game).",
|
||
"config": "gui.session.aurasrange"
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Heal range visualization",
|
||
"tooltip": "Display the healing range of selected units. (It can also be toggled with the hotkey during a game).",
|
||
"config": "gui.session.healrange"
|
||
},
|
||
{
|
||
"type": "color",
|
||
"label": "Diplomacy colors: self",
|
||
"tooltip": "Color of your units when diplomacy colors are enabled.",
|
||
"config": "gui.session.diplomacycolors.self"
|
||
},
|
||
{
|
||
"type": "color",
|
||
"label": "Diplomacy colors: ally",
|
||
"tooltip": "Color of allies when diplomacy colors are enabled.",
|
||
"config": "gui.session.diplomacycolors.ally"
|
||
},
|
||
{
|
||
"type": "color",
|
||
"label": "Diplomacy colors: neutral",
|
||
"tooltip": "Color of neutral players when diplomacy colors are enabled.",
|
||
"config": "gui.session.diplomacycolors.neutral"
|
||
},
|
||
{
|
||
"type": "color",
|
||
"label": "Diplomacy colors: enemy",
|
||
"tooltip": "Color of enemies when diplomacy colors are enabled.",
|
||
"config": "gui.session.diplomacycolors.enemy"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"label": "Gameplay",
|
||
"tooltip": "Change options affecting the gameplay.",
|
||
"options":
|
||
[
|
||
{
|
||
"type": "slider",
|
||
"label": "Wounded unit health",
|
||
"tooltip": "The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number.",
|
||
"config": "gui.session.woundedunithotkeythreshold",
|
||
"min": 0,
|
||
"max": 100
|
||
},
|
||
{
|
||
"type": "number",
|
||
"label": "Batch training size",
|
||
"tooltip": "Number of units trained per batch by default.",
|
||
"config": "gui.session.batchtrainingsize",
|
||
"min": 1,
|
||
"max": 20
|
||
},
|
||
{
|
||
"type": "slider",
|
||
"label": "Scroll batch increment ratio",
|
||
"tooltip": "Number of times you have to scroll to increase/decrease the batchsize by 1.",
|
||
"config": "gui.session.scrollbatchratio",
|
||
"min": 0.1,
|
||
"max": 30
|
||
},
|
||
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Snap to edges",
|
||
"tooltip": "This option allows to align new structures with nearby structures.",
|
||
"config": "gui.session.snaptoedges",
|
||
"list": [
|
||
{
|
||
"value": "disabled",
|
||
"label": "Hotkey to enable snapping",
|
||
"tooltip": "New structures are aligned with nearby structures while pressing the hotkey."
|
||
},
|
||
{
|
||
"value": "enabled",
|
||
"label": "Hotkey to disable snapping",
|
||
"tooltip": "New structures are aligned with nearby structures unless the hotkey is pressed."
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Control group membership",
|
||
"tooltip": "Decide whether units can be part of multiple control groups.",
|
||
"config": "gui.session.disjointcontrolgroups",
|
||
"list": [
|
||
{
|
||
"value": "true",
|
||
"label": "Single",
|
||
"tooltip": "When adding a Unit or Structure to a control group, they are removed from other control groups. Use this choice if you want control groups to refer to distinct armies."
|
||
},
|
||
{
|
||
"value": "false",
|
||
"label": "Multiple",
|
||
"tooltip": "Units and Structures can be part of multiple control groups. This is useful to keep control groups for distinct armies and a control group for the entire army simultaneously."
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "dropdown",
|
||
"label": "Formation control",
|
||
"tooltip": "Decide whether formations are enabled for all orders or only 'Walk' and 'Patrol'.",
|
||
"config": "gui.session.formationwalkonly",
|
||
"list": [
|
||
{
|
||
"value": "true",
|
||
"label": "Walk/Patrol Only",
|
||
"tooltip": "Other orders will disband existing formations."
|
||
},
|
||
{
|
||
"value": "false",
|
||
"label": "No override",
|
||
"tooltip": "Units in formations stay in formations."
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "boolean",
|
||
"label": "Battalion-style formations",
|
||
"tooltip": "Whether formations are selected as a whole.",
|
||
"config": "gui.session.selectformationasone"
|
||
}
|
||
]
|
||
}
|
||
]
|