0ad/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h
2011-09-08 03:03:08 +00:00

43 lines
1.3 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../Common/Sidebar.h"
class ITool;
struct ObjectSidebarImpl;
class ObjectSidebar : public Sidebar
{
public:
ObjectSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer);
~ObjectSidebar();
void FilterObjects();
protected:
virtual void OnFirstDisplay();
private:
void OnToolChange(ITool* tool);
void OnToggleViewer(wxCommandEvent& evt);
void OnSelectType(wxCommandEvent& evt);
void OnSelectFilter(wxCommandEvent& evt);
void OnSelectObject(wxCommandEvent& evt);
ObjectSidebarImpl* p;
DECLARE_EVENT_TABLE();
};