mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-18 14:23:56 -07:00
Lots of code style fixes:
* type [*&]varname -> type[*&] varname
* else
if (...)
->
else if (...)
* Spaces around some ops.
* i++ -> ++i.
* switch-case style fixes.
* Indentation fixes.
* Removing some commented out code.
* include header sorting
* Changed multiple pointer var declarations to be one per line.
* Removed strange spaces in some places.
* Changed some include header guards to be consistent with the rest of
the codebase.
* Use UNUSED() instead of UNUSED2().
Some small code fixes:
* Using .find() instead of .count() == 0.
* !.empty() instead of .size() == 0.
* Range-based for loops.
* Making some member functions const by small changes.
* Adds GetScrollBarPos(idx) const for this.
* Using early returns/continues in some places.
* Uses size_t for some loops in CList and COList.
* Removes unused heading element (not attribute) from COList.
* Use ENSURE in one case where some custom code did something similar.
* Made some parameters const ptrs/refs.
* Change removal loop in GUItext.cpp to erase-unique.
* Made some static things const.
* Allow iterating over children of IGUIObject with range-based for
loops by
exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and
use it.
Comments:
* Comment COList.
* Update a few comments.
* Remove useless or duplicated comments.
This was SVN commit r16931.
111 lines
2.6 KiB
C++
111 lines
2.6 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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A GUI ScrollBar
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--Overview--
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A GUI Scrollbar, this class doesn't present all functionality
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to the scrollbar, it just controls the drawing and a wrapper
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for interaction with it.
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--Usage--
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Used in everywhere scrollbars are needed, like in a combobox for instance.
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--More info--
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Check GUI.h
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*/
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#ifndef INCLUDED_CGUISCROLLBARVERTICAL
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#define INCLUDED_CGUISCROLLBARVERTICAL
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#include "IGUIScrollBar.h"
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#include "GUI.h"
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/**
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* Vertical implementation of IGUIScrollBar
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*
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* @see IGUIScrollBar
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*/
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class CGUIScrollBarVertical : public IGUIScrollBar
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{
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public:
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CGUIScrollBarVertical();
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virtual ~CGUIScrollBarVertical();
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public:
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/**
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* Draw the scroll-bar
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*/
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virtual void Draw();
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/**
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* If an object that contains a scrollbar has got messages, send
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* them to the scroll-bar and it will see if the message regarded
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* itself.
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*
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* @see IGUIObject#HandleMessage()
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*/
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virtual void HandleMessage(SGUIMessage& Message);
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/**
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* Set m_Pos with g_mouse_x/y input, i.e. when dragging.
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*/
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virtual void SetPosFromMousePos(const CPos& mouse);
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/**
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* @see IGUIScrollBar#HoveringButtonMinus
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*/
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virtual bool HoveringButtonMinus(const CPos& mouse);
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/**
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* @see IGUIScrollBar#HoveringButtonPlus
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*/
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virtual bool HoveringButtonPlus(const CPos& mouse);
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/**
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* Set Right Aligned
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* @param align Alignment
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*/
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void SetRightAligned(const bool& align) { m_RightAligned = align; }
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/**
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* Get the rectangle of the actual BAR.
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* @return Rectangle, CRect
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*/
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virtual CRect GetBarRect() const;
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/**
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* Get the rectangle of the outline of the scrollbar, every component of the
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* scroll-bar should be inside this area.
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* @return Rectangle, CRect
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*/
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virtual CRect GetOuterRect() const;
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protected:
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/**
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* Should the scroll bar proceed to the left or to the right of the m_X value.
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* Notice, this has nothing to do with where the owner places it.
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*/
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bool m_RightAligned;
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};
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#endif // INCLUDED_CGUISCROLLBARVERTICAL
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